Updaaaaaaate ! Been a while, hasn't it ?
So, I didn't get a chance to say it earlier, but SteamVR's home feature is compatible only with Valve's own engine (Source), contrarily to the engine I'm using (Unity). So no Uru Age as default VR environment. For now. Maybe one day you'll be able to use your own application as VR home - sounds rather likely to me.
But hey, either way this doesn't mean you can't
play Uru in VR. Speaking of which....
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Just needed to load the old models and textures. Piece of cake.
...No it wasn't. Really not. That was rather hard, actually. Unity's rendering is completely different from Plasma, and getting a new engine to behave like an old one is HARD, since they do a lot of things differently. Which is also the reason I'm only showing you the Relto for now.
But hey, now it matches almost exactly the Plasma version. Even dynamic objects are lit correctly !
And that's not all. Under the hood, it has toggleable per-pixel lighting, works in both Forward and Deferred, and complex materials don't need extra passes to be rendered. As for compatibility, Unity can work on any device and OS, as long as HSPlasma can be compiled to it.
What else... What you can't see in those pictures is that most animations are working correctly, and sounds are imported. However they both need more improvement before being as good as they were in Plasma. And next will be coding all the logic so you can click on stuff. More on this later. It's a big project, so it will take another while.
(Oh, and I'm working on the KI, too. Will be pretty useful as an in-game debug console...)
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