Introduce Yourself

General debates and discussion about the Guild of Writers and Age creation

Re: Introduce Yourself

Postby DL_Draco_Rex » Sun Oct 06, 2019 7:08 am

Thank you all! I guess I'll try messing around with Blender. Are there any tutorials on Age creation around here?
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Re: Introduce Yourself

Postby Sirius » Sun Oct 06, 2019 7:46 am

Sure ! A lot of information is available on the Wiki (there is a link at the top of this page).

In particular, you'll probably be interested in the Korman section of the tutorials, Korman being the plugin for Blender 2.79 (NOT Blender 2.8) which exports to various versions of Uru. If you're new to Blender in general, I recommend googling some tutorials - there are plenty to be found, although Blender itself is a bit hard to learn.
(If you come across mentions of PyPRP, it's the older Uru export plugin but is no longer maintained, so don't bother with it.)

To try out your exported Ages, I recommend finding a copy of Uru - Complete Chronicles (easier to use since it doesn't require a server to play), download Drizzle and use it to install the Offline-KI. The Offline-KI will allow you to link to your own Age using the "/link" chat command. It also features a flymode, which is quite handy when creating your own Ages.

That should be enough to get you started. Like I said, don't hesitate to ask if you need help ;)
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Re: Introduce Yourself

Postby DL_Draco_Rex » Thu Oct 10, 2019 1:55 pm

Do you know if there's currently a way to get Korman on my Linux computer? The installation tutorial doesn't list anything for Mac or Linux.
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Re: Introduce Yourself

Postby Sirius » Mon Oct 14, 2019 5:31 am

Ah, I think Korman isn't yet available on Linux - if I remember correctly, there is a missing dependency (PhysX) that makes it impossible to export colliders to the MOULa format ? (or am I mistaking this with Plasma itself ?) Hoikas or Deledrius, if you're reading this, is that correct ?
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Re: Introduce Yourself

Postby Tsar Hoikas » Mon Oct 14, 2019 9:58 pm

Korman should work fine on Linux--there is a very minimal set of instructions in the README. Just ignore everything about Windows and PhysX, and it'll work properly (yes, Sirius, even for MOUL... ;)). For a more exciting (read: futile) experience, try getting Korman to work on macOS...
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Re: Introduce Yourself

Postby Deledrius » Tue Oct 15, 2019 5:35 am

DL_Draco_Rex wrote:Do you know if there's currently a way to get Korman on my Linux computer? The installation tutorial doesn't list anything for Mac or Linux.


It should work fine, you'll just need to install libHSPlasma and PyHSPlasma as Hoikas mentions. We don't have any automatic installation for Linux, and Mac should work but there are some issues I've only gotten around by building my own Blender (which is not an ideal solution).

Sirius wrote:Ah, I think Korman isn't yet available on Linux - if I remember correctly, there is a missing dependency (PhysX) that makes it impossible to export colliders to the MOULa format ? (or am I mistaking this with Plasma itself ?) Hoikas or Deledrius, if you're reading this, is that correct ?

Nope, it works fine without PhysX. Quite some time ago Hoikas fixed that little problem so that Korman would work with 64-bit and non-Windows versions of Blender. Korman can output non-cooked physics data, and Plasma can accept it. :)
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Re: Introduce Yourself

Postby Sirius » Wed Oct 16, 2019 6:04 am

Oh good then ! :) I wasn't sure due to the lack of automated installer.
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