
Thanks.
Where ? The Wiki pages for ZLZ and Korman seem fairly accurate I would say, unless you were looking at another guide. Feel free to suggest improvements.Asteralium wrote:We thought that we wouldn't be able to manage at first because we got stuck at the beginning of the guides, but it turns out that they just didn't mention how to install a plugin. Whoops. Probably should've looked into that in hindsight.
This is the first time anyone ever used this plugin to import MQO content, so if the importer could import anything at all that's a fairly good start I would sayAsteralium wrote:It uhh... well all the important models seem to be there? I am not totally sure how this importer is supposed to work but it only managed to grab one of the many portals seen in the well. The inner portal frame has also spawned in the middle for some reason. The tree looks to be in the right spot.
I never played MQO so I don't know a lot about the gameplay... But if I had to guess, what you're seeing under the Age are "templates" that the game duplicates and places randomly across the Age while you're playing. So this is an accurate representation of how those objects are stored in the PRP files (well, as accurate as can be considering the importer crashed halfway through.)Asteralium wrote:I was a bit disappointed that it didn't manage to import the secret platform at the bottom of the area. All of the special MQO interactive objects (that you would use for quests and such) do not load into the main area when the ages are imported into Uru. But there are weird copies of most of them on a secret platform under the main area. So I wasn't able to get treasure chests, the fairy rings, etc.
If you look into the export options from Blender, there is often a checkbox named "Selection Only" or something similar that allows you to export only the objects that are highlighted in orange/red. This is easier than deleting the other objects.Asteralium wrote:Defintely not the most efficient way to do that, I'm sure. But like I said before, we kinda had no idea what we were doing.
Glad this could be of helpAsteralium wrote:So yeah, that's that! Thank you guys for linking me to those guides. I really appreciate it.
Blender has a notion of screen "depth", so it won't zoom further than that. It's a bit confusing at first. Use Alt-F to refocus under the cursor and you should be good.Asteralium wrote:But for some reason Blender won't let me zoom in on them enough to get a better look. The scroll to zoom and pan got so low and just stops working at some point. Again, blender noob.
N → Shading → select "GLSL", then Alt-Z should show texturesAsteralium wrote:I also couldn't load any textures
https://guildofwriters.org/wiki/Korman:Installation This page could use an extra step. In order to get Korman to show up as an option where by default it says "Blender Renderer" my friends and I had to go into user preferences and then to add-ons and install Korman as an extra step.Where ? The Wiki pages for ZLZ and Korman seem fairly accurate I would say, unless you were looking at another guide. Feel free to suggest improvements.
Ah, yeah. That makes sense. In your edit you mentioned that they all import correctly after being converted through Drizzle. I tried that and it works great! It also fixes the other thing about the objects on the platform, so everything is here. Even the weird planes in the void.This is the first time anyone ever used this plugin to import MQO content, so if the importer could import anything at all that's a fairly good start I would sayBut regarding misplaced objects and various oddities you mentioned in your post: it seems the importer is crashing halfway through the import process.
This tip and the one about Alt-F was super helpful. Thank you! Getting around and exporting anything else should be much easier.If you look into the export options from Blender, there is often a checkbox named "Selection Only" or something similar that allows you to export only the objects that are highlighted in orange/red. This is easier than deleting the other objects.
I get a weird error message when trying to load the textures for some reason. I would post a picture of it but it's got like, directories of my computer that have my name. Where can I message you privately and I can show you the error?N → Shading → select "GLSL", then Alt-Z should show textures
There's a "PM" (Private Message) icon under his avatar img (under "Location").Asteralium wrote:I get a weird error message when trying to load the textures for some reason. I would post a picture of it but it's got like, directories of my computer that have my name. Where can I message you privately and I can show you the error?
You know, I'm feeling really dumb right now for not thinking of that. Anyways, here's the error message I get when I try and import textures:But you can also edit the screenshot in a PhotoEditor program and cover your name with a white rectangle, for example