Uru: CC Game Saves

General debates and discussion about the Guild of Writers and Age creation

Re: Uru: CC Game Saves

Postby Charura » Sun Dec 20, 2009 3:27 pm

Back during that failed experiment when Game Trap were running things


Check this out....http://www.youtube.com/watch?v=vOjnpJ67Bm4

Anyway..I also like the fact that a new player is a great asset to this game and always encourage starting from the beginning.
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Re: Uru: CC Game Saves

Postby Darien » Mon Dec 21, 2009 6:50 am

GPNMilano wrote:Agreed. Play it again with your brother. You discover new things ALL the time. I remember when I first pushed the stone out of the way in E'rcana's pellet room hallway. Someone watched me from the other side and had no clue that you could do that even in POTS.


I only discovered this in POTS on my second or third run through the game and it was by accident. Later, in MOUL, I was helping someone with E'rcana when I said something like. "Aren't you going to move this rock out of your way?" They were just as excited as I was when I first found it.

It was only this past year that I discovered that the room being spied on in Sharper's spy room is the building with the tent in the Takotah courtyard. That would have placed the spy room somewhere between the ruined pub and the Takotah rooftop. (But I could not find any corresponding hole in the wall where the spy lens could be.)
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Re: Uru: CC Game Saves

Postby Agenotfound » Mon Dec 21, 2009 7:11 am

I'm always amazed by the little details you find each time you replay the game, but some time you realize that huge things have eluded you: i discovered only very recently that there was a maintainance tower in Ahnonay Shpere 4 as well and i'm still wondering how can i have missed that for so long :?
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Re: Uru: CC Game Saves

Postby Darien » Mon Dec 21, 2009 10:37 am

That reminds me. I only recently discovered that there was a Watcher's Words text reference inside the tower of the second sphere.
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