Paradox wrote:You must also add PRP files to the .age file in order for them to be loaded.
How do I do that? Is it easy or does it take time?
Paradox wrote:You must also add PRP files to the .age file in order for them to be loaded.
Tsar Hoikas wrote:Also, the fly events are controlled by SDL variables. You'll have to have a copy of the Uru.Live.9 city.sdl file.
*whistles*
GPNMilano wrote:Since its impossible to tell by the name of the folder alone which goes to which avatar, just delete all personal save files in each folder.
Deledrius wrote:GPNMilano wrote:Since its impossible to tell by the name of the folder alone which goes to which avatar, just delete all personal save files in each folder.
That's not true. The folder is the name of the avatar, in ASCII-valued form. However, since you're making a change that would affect all avatars it's a good idea to remove the sav files for each avatar anyway.
GPNMilano wrote:Jamey, Unfortunately, the kirel tables, the stained glass etc were all part of the mainroom of their respective ages. And converting the age with Drizzle will screw up the regions. Essentially killing all your camera regions, some of your clickables, some of your footstep sound regions, etc. Hence why I imported the ages into blender and made new PRPs with the objects not existing in the CC edition. Its safer than trying to import the entire age and having the age crash on you.
Paradox wrote:Deledrius wrote:GPNMilano wrote:Since its impossible to tell by the name of the folder alone which goes to which avatar, just delete all personal save files in each folder.
That's not true. The folder is the name of the avatar, in ASCII-valued form. However, since you're making a change that would affect all avatars it's a good idea to remove the sav files for each avatar anyway.
See, not impossible. You just need to be fluent in ASCII-valued representations...
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