Myst Offline: Complete Chronicles

General debates and discussion about the Guild of Writers and Age creation

Re: Myst Offline: Complete Chronicles

Postby Jamey » Sun Jun 22, 2008 1:43 pm

Paradox wrote:You must also add PRP files to the .age file in order for them to be loaded.



How do I do that? Is it easy or does it take time?
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Re: Myst Offline: Complete Chronicles

Postby Tsar Hoikas » Sun Jun 22, 2008 2:14 pm

Also, the fly events are controlled by SDL variables. You'll have to have a copy of the Uru.Live.9 city.sdl file.

*whistles*
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Re: Myst Offline: Complete Chronicles

Postby GPNMilano » Sun Jun 22, 2008 2:19 pm

Tsar Hoikas wrote:Also, the fly events are controlled by SDL variables. You'll have to have a copy of the Uru.Live.9 city.sdl file.

*whistles*


Not for the ones around Keraths Arch.

*whistles*

Also, Jamey, you need to update the sum file. Or else they won't show up at all.
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Re: Myst Offline: Complete Chronicles

Postby Deledrius » Sun Jun 22, 2008 2:28 pm

GPNMilano wrote:Since its impossible to tell by the name of the folder alone which goes to which avatar, just delete all personal save files in each folder.


That's not true. The folder is the name of the avatar, in ASCII-valued form. However, since you're making a change that would affect all avatars it's a good idea to remove the sav files for each avatar anyway.
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Re: Myst Offline: Complete Chronicles

Postby Jamey » Sun Jun 22, 2008 2:32 pm

Would all of this work any differently if I was adding something different, such as tables in Kirel, or stained glass in Bevin?


(I'm clueless on how to do all this X_X )
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Re: Myst Offline: Complete Chronicles

Postby GPNMilano » Sun Jun 22, 2008 2:36 pm

Jamey, Unfortunately, the kirel tables, the stained glass etc were all part of the mainroom of their respective ages. And converting the age with Drizzle will screw up the regions. Essentially killing all your camera regions, some of your clickables, some of your footstep sound regions, etc. Hence why I imported the ages into blender and made new PRPs with the objects not existing in the CC edition. Its safer than trying to import the entire age and having the age crash on you.
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Re: Myst Offline: Complete Chronicles

Postby Paradox » Sun Jun 22, 2008 2:38 pm

Deledrius wrote:
GPNMilano wrote:Since its impossible to tell by the name of the folder alone which goes to which avatar, just delete all personal save files in each folder.


That's not true. The folder is the name of the avatar, in ASCII-valued form. However, since you're making a change that would affect all avatars it's a good idea to remove the sav files for each avatar anyway.


See, not impossible. You just need to be fluent in ASCII-valued representations... :D
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Re: Myst Offline: Complete Chronicles

Postby Jamey » Sun Jun 22, 2008 2:50 pm

GPNMilano wrote:Jamey, Unfortunately, the kirel tables, the stained glass etc were all part of the mainroom of their respective ages. And converting the age with Drizzle will screw up the regions. Essentially killing all your camera regions, some of your clickables, some of your footstep sound regions, etc. Hence why I imported the ages into blender and made new PRPs with the objects not existing in the CC edition. Its safer than trying to import the entire age and having the age crash on you.



Ahhhhhhh....now I see how this works :)

I do hope you plan on making a tutorial to show us how to do that kind of stuff. (If you have, I have no idea where it is)
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Re: Myst Offline: Complete Chronicles

Postby GPNMilano » Sun Jun 22, 2008 2:59 pm

I am. Unfortunately I went through importing nearly every prp in the game before I found the easy way to make the importer ignore the missing physicals.
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Re: Myst Offline: Complete Chronicles

Postby GPNMilano » Sun Jun 22, 2008 3:00 pm

Paradox wrote:
Deledrius wrote:
GPNMilano wrote:Since its impossible to tell by the name of the folder alone which goes to which avatar, just delete all personal save files in each folder.


That's not true. The folder is the name of the avatar, in ASCII-valued form. However, since you're making a change that would affect all avatars it's a good idea to remove the sav files for each avatar anyway.


See, not impossible. You just need to be fluent in ASCII-valued representations... :D


Okay, impossible for those not fluent in ASCII-valued representations. Which would be me.

But you should just delete all the personal.sav files because it is a global change.

Also if you can import the PRPs for the city, its a good idea to delete that sav file as well.
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