diafero wrote:Yes, I could change the Python to only call PtLoadAvatarModel() if nobody else is in the age - and IIRC I then even see the quabs spawned by the person linking in first. However, when I get close to them, they don't run away - my client has no knowledge about them, at least not in Python, it can not observe them (to update the clock) or anything. MOUL got new Python events for that (some new On* function).
And when the spawner leaves, it will take the quabs with it, even though other players are left in the age.
I guess now we are getting into really deep waters, but you could use AvatarPage() to detect incoming avatars and then make that first player (the game owner) send out a notify message containing the quab keys.
And doesn't disabling "PtUnLoadAvatarModel(quabKey)" prevent the game owner from taking the quabs away?