Suppose we get tools from Cyan now...

General debates and discussion about the Guild of Writers and Age creation

Re: Suppose we get tools from Cyan now...

Postby Marcello » Tue Jul 01, 2008 3:24 pm

Just chipping in a sec.

I think we have great tools and a great modeller in Blender. Cyan knows damn well what we are using and I think it'd be foolish of them to start building something that already exists and already has an enthousiastic userbase.

So I don't consider 'other tools' an issue. If they do surface however... like Hoikas said about PRPExplorer... some interesting competition might bring us the best.

Most important for us (read the devs, but with our feedback) is to make sure the tools are usable for as many people as possible. There will be some tough limitations, but steps can be taken to enhance things. Custom UrU GUI in Blender, sample scripts, base scripts,etc. Refering to an example posted a few pages back: the opening of a door could be preprogrammed with a reference to the animation of the door. All other stuff (clinking the door, disabling of avatar(s) during animation, etc.) could IMHO be standardised. Wouldn't drag and drop of base funcionality like that be awesome. Game logic like puzzles is a whole other ballgame off course, but doors, journals, etc.... could probably be GUI driven in Blender.

My biggest fear is that the base of writers won't grow enough because of the learning curve.
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Re: Suppose we get tools from Cyan now...

Postby Chacal » Tue Jul 01, 2008 3:49 pm

That's great, Zrax. Thanks!
Should this worry me?
Code: Select all
    printf("Successfully wrote %u objects\n", nObjects);
   
    delete OS;
    return 0;


Although it might be the solution to some Windows problems I'm having... :)
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Re: Suppose we get tools from Cyan now...

Postby Zrax » Tue Jul 01, 2008 3:59 pm

hahaha, I hadn't thought of it that way... In that code, OS stands for "Output Stream", so I think you're safe ;)
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Re: Suppose we get tools from Cyan now...

Postby Paradox » Tue Jul 01, 2008 4:02 pm

Might be worth it to add that libPlasma is entirely Linux compatible (and probably Mac compatible if anyone got around to compiling it). IMO the Linux natively compiled binaries run much better than the Windows equivalents :D
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Re: Suppose we get tools from Cyan now...

Postby Nek'rahm » Tue Jul 01, 2008 4:14 pm

Anyone else seen the big poll for "Should Linux be able to run Uru" thread on the MOUL forums?

:D
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Re: Suppose we get tools from Cyan now...

Postby Paradox » Tue Jul 01, 2008 4:16 pm

Parts of Uru (PotS) run better on Linux in wine than they do on Windows Vista running natively.
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Re: Suppose we get tools from Cyan now...

Postby Nek'rahm » Tue Jul 01, 2008 4:32 pm

That's why I have XP :)

Runs better than Vista and is 2 generations old (I think...)
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Re: Suppose we get tools from Cyan now...

Postby Aloys » Wed Jul 02, 2008 3:54 am

Marcello wrote:Most important for us (read the devs, but with our feedback) is to make sure the tools are usable for as many people as possible. There will be some tough limitations, but steps can be taken to enhance things. Custom UrU GUI in Blender, sample scripts, base scripts,etc. Refering to an example posted a few pages back: the opening of a door could be preprogrammed with a reference to the animation of the door. All other stuff (clinking the door, disabling of avatar(s) during animation, etc.) could IMHO be standardised. Wouldn't drag and drop of base funcionality like that be awesome. Game logic like puzzles is a whole other ballgame off course, but doors, journals, etc.... could probably be GUI driven in Blender.

My biggest fear is that the base of writers won't grow enough because of the learning curve.

Hear! hear! (I still use the 'Uru Properties' and Uru GUI regularily). Automating some of the more usual objects (journals, doors etc) would go a long way to make some Ages more alive. Also, I still think the idea of a custom 'Uru Blender' is sound. *runs away*

Nadnerb wrote: buy max
Adam wrote:I hope you have $2,000 to waste :D

Actually 3DS Max is 3500$ right now. :( (which is roughly 3499$ more than what I can afford :shock: )

Paradox wrote:I seem to recall someone saying the G-max was no longer supported and that it only had version 4 of Max
Right, Gmax stopped being supported long ago (fall 2005). It is still available online (here), but it'd be of no use because it can only use Gmax specific plugins, and not the standard 3ds Max plugins. I'm still a bit baffled at why it failed as it looked like such a great idea.. 3DS Max offers a free 30 days trial though, for those who want to.. well, try it. ( here )

Some people say that learning Blender is too hard and that's why they hold on in the hope of seing 3DS Max tools, I'm sorry to disappoint, but if you are new to 3D and you can't handle (or wont' spend the time to learn) Blender, then 3DS Max is not easier, even harder in some aspects.. Blender is not that hard, just spend the time to properly read and apply some of the tutorials.
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Re: Suppose we get tools from Cyan now...

Postby Nadnerb » Wed Jul 02, 2008 11:32 am

Aloys wrote:Some people say that learning Blender is too hard and that's why they hold on in the hope of seing 3DS Max tools, I'm sorry to disappoint, but if you are new to 3D and you can't handle (or wont' spend the time to learn) Blender, then 3DS Max is not easier, even harder in some aspects.. Blender is not that hard, just spend the time to properly read and apply some of the tutorials.


I generally frown upon posts that simply quote something and offer agreement, but this deserves an exception. Read it again. Thank you Aloys!
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Re: Suppose we get tools from Cyan now...

Postby Nynaveve » Wed Jul 02, 2008 1:17 pm

I think you guys are getting the best you could have asked for! Check out THIS POST.
Guild of Maintainers Webmystress and Grand Master

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