Can you extract ABM from CC?

General debates and discussion about the Guild of Writers and Age creation

Re: Can you extract ABM from CC?

Postby Chacal » Sun Jul 12, 2009 11:44 am

I'll get back to you tonight.
Too bad UruDistro isn't quite ready for release, it would be so easy for you.
Or maybe I'll send you a beta version just for this install.
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Re: Can you extract ABM from CC?

Postby Jamey » Sun Jul 12, 2009 12:08 pm

You can do that if you'd like Chacal, we can continue with the discussion over PM :)
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Re: Can you extract ABM from CC?

Postby Goofy » Wed Aug 05, 2009 6:33 am

just curious, but why hasn't anyone removed the wall from garrison(I know SP?) I've been wondering this every since uru's beginnings. Either that try to create a new wall from the old one and place it in another age.
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Re: Can you extract ABM from CC?

Postby GregW11 » Tue Aug 11, 2009 4:20 pm

Technically the wall *is* removed, the only thing left really is the textures so it's not a gaping black hole. That's why if you try to walk on a CC install that you haven't modified the SDL file for, you crash. There's no code for the floor or wall, yet the floor registers as "solid" (or something like that). That's also why the Maintainer's suit dispenser is up and not down when you first walk in, it was changed to simply give you the suit instead of only being up when the Wall was active.
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Re: Can you extract ABM from CC?

Postby D'Lanor » Wed Aug 12, 2009 8:33 am

The reason for that crash is that the wall room has footstep sounds which were never implemented in TPOTS (maintainerstone and maintainerglass).
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Re: Can you extract ABM from CC?

Postby Lehnay » Wed Aug 12, 2009 10:25 am

D'Lanor wrote:The reason for that crash is that the wall room has footstep sounds which were never implemented in TPOTS (maintainerstone and maintainerglass).

Since the wall works in TPOTS with the UU patch, does the patch implement the missing sounds/sound classes?
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Re: Can you extract ABM from CC?

Postby Lehnay » Wed Aug 12, 2009 10:28 am

Speaking of TPOTS + the UU patch: my game crashed when I approached the airstream. Another sound problem? Is it a known bug or did it just have a bad day?
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Re: Can you extract ABM from CC?

Postby D'Lanor » Wed Aug 12, 2009 3:14 pm

Lehnay wrote:Since the wall works in TPOTS with the UU patch, does the patch implement the missing sounds/sound classes?

No. The official UU patch (if that is the one you mean) changes the entire game into the UU version. That means you no longer have TPOTS. I believe Chacal is working on an UruDistro patch that will implement the wall into TPOTS itself. The unsupported footstep sounds will have to be replaced by supported footsteps then.
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Re: Can you extract ABM from CC?

Postby Darien » Wed Oct 28, 2009 10:55 pm

Bump.

Darien wrote:All right! I now have five separate Uru installations on my hard drive, ABM, UU, To D'ni, TPotS/CC, and a fully loaded Drizzle. Thank you Tsar Hoikas and Chacal for the help. Now excuse me while I go play Uru over :D and over :) and over :| and over :? and over. :roll:


Darien wrote:My intention is to copy my saved game from installation to installation thereby creating the illusion that the cavern is changing around me. These are the kind of ideas that pop into my head when I'm bored. :D


I finally had the time to play Uru this way and I had a blast. If you have the hard disc space, this is the way to play the game! Just re-read the first three pages of this topic to find out how to do it.

Here's some of the reasons I liked it. The sounds heard from the Takotah rooftop in ABM are different. You hear indistinct voices and construction sounds. When playing To D'ni and TPOTS there's silence. It made you feel as if the DRC was hard at work and then left by the time you get down into the city. I noticed that there were a few additional entries in Sharper's journal between ABM and Until Uru followed by additional journal entries during To D'ni. Since you get the feeling that the DRC has come and gone, by the time you get to TPOTS you feel like your onto something new that the DRC and previous explorers haven't seen, as if Yeesha is letting you in on a secret.

After TPOTS I played EoA again. (A fun game but way to easy.) I then moved my saved game into my Drizzled Uru and ran around experiencing all the changes and contributions the GoW has made. Very nice! Now I'm going through the fan ages again.

The only thing I didn't like about playing Uru this way was that TPOTS made some noticeable improvements to the look and feel of the game. Your avatar looks better and doesn't slide as much in TPOTS, the book covers in Relto and the Yeesha pages lying about look much better in TPOTS. But to me it was worth it to see the story in a new way.

Also, playing Uru this way made me realize just how little story there was to MOUL. There was a bunch of reading in ABM and TD. In MOUL there were journals for Jalak and Negilahn and a few pages on guilds in the guild neighborhood, that's all (I think.) TPOTS felt sparse with just the Watcher's "Words" and journal for the Watcher's Sanctuary but at least they helped push the story forward. MOUL really needed more journals laying around.
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