
What I've gotten done so far. Had a lot of nasty surprises with CryEngine:
1) Diffused Textures (your main texture) in your materials MUST be in .tif or .dds format (can't use jpg, tga or png).
2) Normal maps and bump maps MUST be in .dds format.
3) All meshes exported from Max, must have a smoothing group applied to them (CryEngine's import will try to do it for you, but it's not recommended as it always comes out horrible).
4) CryEngine is 1 Unit = 1 Meter (Ahhhhhggggg! Not metric! no no no no no no.....), and I'm having issues with scaling as the way everyone recommends exporting is not working. The hallway was only 4.53 centimeters....okay, so would work if you are a mouse! I finally found something that will work fine and keep the meshes consistent: leave Max's system units set to 1 unit = 1 foot, and use the exporter for CryEngine, then when I get it into CryEngine, I just scale the meshes up by a factor of 32.8083 (as 1 meter is 3.28083 feet). I tested it out, and the places looks the correct scale.
5) I'm snapping the meshes into place since their pivot points were retained, by giving their world location at 0, 0, 0.
NOW that I'm finally starting it, it's going fast. I hope to have the basics of it done by tomorrow afternoon (if I don't kill my son for not doing his school work first!).
After this, I'll try my age Serene since it's an outside age, has wind and snow falling, only instead of the dark purple fog all the time, I'm going to give it a day cycle and allow the sun to stream in through the trees, etc, etc. Should be pretty cool (I hope!).
@ A MOUL "reboot": I like the idea. Any ideas on how to start it? I mean they did it for Star Trek, why not Uru? heheheheh. Maybe I can sweet talk Tony into letting us use just 1 Age, changed of course, let's say Relto but without the pilars and different books? A broken Nexus? The Cleft, only re-done with our own meshes and textures? (I think we could make it look better, but then that's just MHO on that).
Let me hear your ideas, I say we really don't have anything to loose here, and this could be a wonderful experiment (I don't care if it works or not, at least it's better to try SOMETHING than to be sitting around with my thumb up my......well, you get the picture......).