Role play

General debates and discussion about the Guild of Writers and Age creation

Re: Role play

Postby ddb174 » Mon Mar 22, 2010 11:05 am

Tsar Hoikas wrote:
diafero wrote:
Trylon wrote:I'm not used to the US rating system, so I had to take a guess at rating.
Nor am I, I used a web page to translate the grades to my local (German) grade system... or to be more precise, one of the German grade systems ;-)


Education in the US is a lot different from that in Germany... The Germans make us look like bumbling fools.

Oh, about the IC forum. Figure out exactly what you want, and it shall be done.

Actually, I find from when I used to tutor a lot of students(there are lots of exchange students/refugees/immigrants in Canada), that it is about the same in the US, Canada, Germany, and most other western European countries. It's just image saying otherwise. (I did find a difference with some other countries though.)
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Re: Role play

Postby Aloys » Mon Mar 22, 2010 2:03 pm

Tweek wrote:
Aloys wrote:It's a pet peeve of mine: If we want a realistic approach to IC, it is very likely that most explorers do not live full time in the Cavern (and even less in their Reltos). Even if you are into camping and treking, full-time life in the Cavern must be difficult to say the least. You need occasionnal trips to the Surface to replenish. (that's right, Ages can't produce everything ;) ) You might also want to check out families and friends. Not to mention that most people have jobs and responsabilities of all kinds on the Surface..


Don't really see it as much of an issue, the Ages have food, water etc, perfectly possible to stay in the cavern.

But Ages don't have Cheerios.. :(
Or croissants, or any kind of 'sophisticated' food for that matter. (Unless you are living 'near' Ages with civilisations; but I don't do that). Fruits and vegetables are available aplenty, but I'm a terrible cook, and I'm not ready to kills animals to get some meat.. (I know the philosophical flaw here, but let's pretend it isn't here). I am a spoiled Surface dweller; I know. :oops:

Tweek wrote:
Aloys wrote:Internet access directly from the Cavern doesn't sound too realistic, but anyone who can write a Linking Book is potentially just two Links away from his/her Surface home and an Internet access.
(Unless someone has set up a 10 miles long network cable from the Surface through the Shaft and the Tunnels ;) which is possible after all.. And if we were really in the Cavern that's surely something someone who have attempted or at least contemplated. Actually, that might make for a fun IC story..).

Again don't see it being a big deal, the KI can communicate across 'verses, Laxman was a wizard with D'ni tech, the concept that he rigged something up to a laptop in the cavern or something isn't that far fetched. Not to mention the DRC established that they had the net in the cavern (hoodcam for example).

You're right, I had forgotten about the hoodcam. It was one nifty fun device at the time. Assuming the DRC indeed had a working constant Internet access I suspect that they had equipment and KI knowledge beyond the reach of most explorers. And whatever equipment they had, they probably took it with them when they left; unless it was too difficult to dismantle; like the Shaft elevator. I don't think it is impossible, I think it is difficult.
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Re: Role play

Postby Trylon » Mon Mar 22, 2010 2:17 pm

BAD wrote:Maybe we could break down what Trylon wrote into a short synopsis of the modern GOW's history? If we could get an IC forum, it could be stickied and marked *please read*. :)


A first attempt. Feel free to add or modify in followup posts.
After the first time the DRC left the cavern, a lot of people stayed in the cavern. Since Victor Laxman protected the Lattice and severely limited the KI network, we couldn't reach each other by KI, so small groups formed of people who happened to run into each other or had some form of web contact. To name a few: "Cobbs", "H'uru", "AgeCrafters", "UO", "AgeBuilders". With the limited web access the DRC left behind we were able to keep some form of communication between Cavern and Surface going.

At first, most of them just focused on getting back into the main areas of the cavern. Ae'gura, Kirel, and so on. A few people worked hard trying to hack into the Lattice.
Of course, there were also a few who were just bent on exploring as much of D'ni as possible. It was in those days that a few people stumbled on an old Writers school. They uncovered a partially burned copy of the Rehevkor, but more importantly a few volumes of 'Writing for Dummies'. Well, that's what we called it anyway. In D'ni the title was a lot more solemn. It took like forever to translate it, I can tell you that!

A few years passed in this fashion, with new discoveries being made all the time. Granted they were small, but they were significant. One of the first milestones to be reached was the fabrication of small linking books that could be used to write links to our homes. Especially for the overseas explorers, the airplane fares to and from New Mexico were a killer. There was this one time a European explorer accidentally linked to Relto from home, while forgetting his passport ... nasty business.
Anyway, over time more milestones were reached, especially in the areas of Book and Ink making.

In those days everyone was just minding their own business right until the time the DRC got back to the cavern and shook things up. A lot of people had to ... well, let's just call it 'adjust to the new situation'.
When the DRC took the initiative for rebuilding the old guilds, they were well aware of the progress we made on reverse engineering the Art. So they included a 'Guild of Writers' in that list and redecorated one of the old Pubs for us.
At the same time a few of the old groups went through some rough times. One or two had leadership crises. So a few of the members of different groups joined together and started meeting in the new Guild Pub. They set up a central library on the Art, and started to supply empty books. Just that! Nothing more at first. But after a while more people flocked together, and in a few months we were almost a real Guild.

At the moment there are four main disciplines in the Guild of Writers:
  • Writers of new Ages
    Writing new Ages from scratch
  • Age Restorers
    Restoring discovered books, either D'ni in origin or otherwise.
  • Cavern Restorers
    Restoring existing parts of the D'ni Cavern, and providing links there.
  • Ink Makers
    Research and production of Books and Ink. As well as research into the Art and writing of reference materials.
These disciplines are not mutually exclusive. Many Guild members have experience with two or more disciplines
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Re: Role play

Postby BAD » Mon Mar 22, 2010 3:00 pm

That's perfect in my eyes, Trylon. 8-)
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Re: Role play

Postby GPNMilano » Mon Mar 22, 2010 5:32 pm

Aye, Trylon, tis perfect. :)
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Re: Role play

Postby Tweek » Mon Mar 22, 2010 6:13 pm

I had been toying with the idea of making a Tochoortahv mark 2 (D'tochoortahv as I have been calling it), having a GoW Age where IC people could come to "learn the Art" which is something people feel is lacking, which ties in nicely with what is trying to be achieved here, so am happy to offer the Age up as part of it (when I finish it).

My problem with this is, we don't know what the Garohevtee and such look like, so if there were books in the Age they would have to be unreadable ones (would people buy that?), the only readable ones would be on stuff we know (how Books work, ink etc).
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Re: Role play

Postby Aloys » Tue Mar 23, 2010 5:59 am

That looks pretty solid Trylon.
At first I was going to mention that we should write it in a more formal/official tone, but the humour bits are a welcome addition actually. :P
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Re: Role play

Postby BAD » Tue Mar 23, 2010 6:23 am

Tweek wrote:I had been toying with the idea of making a Tochoortahv mark 2 (D'tochoortahv as I have been calling it), having a GoW Age where IC people could come to "learn the Art" which is something people feel is lacking, which ties in nicely with what is trying to be achieved here, so am happy to offer the Age up as part of it (when I finish it).

My problem with this is, we don't know what the Garohevtee and such look like, so if there were books in the Age they would have to be unreadable ones (would people buy that?), the only readable ones would be on stuff we know (how Books work, ink etc).


Wow, awesome idea.

The Garohevtee problem is a pretty big one. We can't just go making up ones and I think it would be kinda weird to have blank books around :\. Maybe we could have books of D'ni writing that describe the Garohevtee out for public viewing but say the lesson books with the actual characters are handed out to those studying the art?
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Re: Role play

Postby Tweek » Tue Mar 23, 2010 8:45 am

The books wouldn't be blank, they'd be on a shelf, just unclickable, but for all intents and purposes they technically exist from an IC standpoint.

I was thinking the readable books would be things we know, what the garohevtee are (not what they look like), D'ni writing rules, information on inks linking books descriptive books, etc.
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Re: Role play

Postby Jadawin12 » Tue Mar 23, 2010 9:58 am

Tweek wrote:The books wouldn't be blank, they'd be on a shelf, just unclickable, but for all intents and purposes they technically exist from an IC standpoint.

I was thinking the readable books would be things we know, what the garohevtee are (not what they look like), D'ni writing rules, information on inks linking books descriptive books, etc.


That sounds like a great idea, although it would be a little bit of a bummer that they couldn't be 'touched' (That always bothered me about Sharpers Office the books that couldn't be touched) Sadly we would have to wait for either RAWA or Cyan to make actual ones... but I'd rather them work on Kahlo then make up a book for me to hold any day.
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