Chacal wrote:
The choice of a low-level protocol (irc, telnet, etc) should be based on:
- a study on performance and security of the various available protocols for multi-player purposes.
- what server software exists for them, what architecture they follow, how scalable they are, how distributed they can be, etc.
- is there a readily-available high-level protocol (a network game protocol) that already uses them.
Just my 2 cents

check out: http://www.rockstargames.com/classics/wmc.html (free dl)
wild metal country uses ip-sharing /w stand-alone clients acting as servers for one another or a server acting mainly as a relayer. this magn. game used to have a forum for ip-sharing for players (alas those days are gone


I hope that some of you guys /w more expertise in this field (mine at the moment being mainly /w autocad, solidworks --> trying to adapt what i know to the proper tools needed for age creation

As much as i read and re-read this thread i'd still love to see cyan come up with a platform for a multiplayer purposes.
(mind you, take a look at WMC - its a hack dream
