Opening the cavern: the challenge

General debates and discussion about the Guild of Writers and Age creation

Re: Opening the cavern: the challenge

Postby Atrion » Sat Sep 19, 2009 5:42 pm

DanG wrote:Can I just import, without deleting any colliders, or would that break things?


If your worried about it being hard to do this mod its actually really simple. I thought it would be hard but I finished it in no time.
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Re: Opening the cavern: the challenge

Postby DanG » Sun Sep 20, 2009 5:43 am

If I do just the imports, and ignore the deletions, will it break something?
Using flymode to bypass colliders instead of deleting them.
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Re: Opening the cavern: the challenge

Postby Chacal » Sun Sep 20, 2009 1:23 pm

There won't be any problem if you don't do the deletes, as you said you can fly through colliders.
There won't be any problem either with the deletes. It won't open holes in your City or anything.
Anyway as soon as I camplete UruDistro, this will be the first Distro. It will take a few clicks to complete and will be reversible.
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Re: Opening the cavern: the challenge

Postby DanG » Sun Sep 20, 2009 4:51 pm

I might expect holes in the city if you delete objects. ;)
I don't want to walk or fall through walls inadvertantly though, like when on a marker questor something. :)
Perhaps the UruDistro solves that. I know next to nothing about it.
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Re: Opening the cavern: the challenge

Postby Chacal » Sun Sep 20, 2009 7:29 pm

No that's not what I meant.
The objects I make you delete in these tutorials are either blockers across the way, or are replaced with another object, but they won't open holes where you can fall through the floor or get stuck somewhere. Actually, you can do the whole recipe and you won't notice any difference in your City unless you specifically walk into areas that were formerly closed.

UruDistro will just automate the process so you won't have to do the whole recipe manually.
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Re: Opening the cavern: the challenge

Postby DanG » Mon Sep 21, 2009 11:47 am

Well, I have done the recipe.
Will we be able to edit scripts in UruDistro?
How will new 'distros' be distributed?
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Re: Opening the cavern: the challenge

Postby Chacal » Mon Sep 21, 2009 3:22 pm

See the UruDistro forum for details.
Distros are collections of files. The actual mechanism for getting them to the user will vary. It can be as simple as posting a zip file on a public server, or it may be possible to integrate them into UAM, I have to continue discussions with Dustin about that.
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Re: Opening the cavern: the challenge

Postby Atrion » Sat Oct 03, 2009 2:37 pm

Chacal wrote:There won't be any problem either with the deletes. It won't open holes in your City or anything.


Actually I seem to have found one spot where you will fall through the floor (Unless I missed something while doing this mod).

In the picture below, the center staircase through the doorway seems to work fine, but the small doorway to the left of it, when I walk through the doorway the avatar falls through the floor.
Image
http://lh4.ggpht.com/_PvbwLCq5hMI/SsfDv6oxwRI/AAAAAAAATGc/gnGrX00NFp4/s640/URU%20Mod%2001.png
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Re: Opening the cavern: the challenge

Postby Chacal » Sat Oct 03, 2009 8:15 pm

I don't remember opening that doorway. I'll check on that.
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Re: Opening the cavern: the challenge

Postby Chacal » Fri Jun 25, 2010 12:26 am

Update: Changed the recipe following changes in the tutorials. New tools are used now, and they work differently.
Deletes are now important, because an already existing object must be deleted before importing a new version.
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