Opening the cavern: discoverer claims

General debates and discussion about the Guild of Writers and Age creation

Re: Opening the cavern: discoverer claims

Postby pappou » Sat Feb 02, 2008 1:25 am

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Re: Opening the cavern: discoverer claims

Postby pappou » Sat Feb 02, 2008 1:34 am

Another cheat shot:
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Re: Opening the cavern: discoverer claims

Postby Chacal » Sat Feb 02, 2008 1:55 am

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Re: Opening the cavern: discoverer claims

Postby pappou » Sat Feb 02, 2008 2:23 am

By the way, did you calculate that last just jump to be be just barely enough? I am wondering if you have changed the gravity on it?

You are so right, Chacal. It just gets better. Beautiful job.


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Re: Opening the cavern: discoverer claims

Postby Robert The Rebuilder » Sat Feb 02, 2008 11:02 am

Nice one, Chacal.

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Can we rebuild it? Yes, we can - here's how.

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Re: Opening the cavern: discoverer claims

Postby Chacal » Sat Feb 02, 2008 11:31 am

Told you you would like it. :D

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Robert The Rebuilder wrote:Oh - another door I'd like to see opened:


There's nothing behind right now, but I'm doing some tests. Trylon gave me an idea. We'll see.
This is an example of what I had in mind when I proposed my 4 models for integrating user content in MOUL (see my first post in this thread. Everyone would like to open that door, including Cyan which probably has a plan for it but no time or resources. Why not start a contest and outsource it to us? This would be easy for everyone here, including me.
I think I'll do it as a proof of concept and publish the results.
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Re: Opening the cavern: Gravity

Postby pappou » Sat Feb 02, 2008 1:19 pm

I cannot remember how one changed gravity in the CD game. Some one spoke of it during UU and of the physics for changing the gravity – probably one of the messages relating to flying back then. However, the emphasis was upon NOT attempting changes in UU. It was for the CD game, and i suspect you CAN change the physics there to reduce gravity – after all, that is precisely what one does when one goes into fly mode. I guess for flying, gravity = 0.

The real reason i mention this is that my gravity in the CD game is heavier than for my avi in Chacal's restorations. For instance, in the CD Hood, i cannot jump over the rail on the landing roof [Eider Kemo stone] back by the clock, while i can jump over the rails in the Museum of the Chacal Restorations. In the museum i think the collider over the barriers is now lower than in the game. But it is not that the hood rail barrier is too high. I simply cannot jump high enough to clear it. By feet drag, so i am thinking i am heavier there (and indeed, i am way too heavy).
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Re: Opening the cavern: Restoration ala SR

Postby pappou » Sat Feb 02, 2008 1:21 pm

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Re: Opening the cavern: ROBERT'S ELEVATOR

Postby pappou » Sat Feb 02, 2008 1:47 pm

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Re: Opening the cavern: Restoration ala SR

Postby Chacal » Sat Feb 02, 2008 2:05 pm

pappou wrote:Just occurred to me: Chacal how about offering your tweaks to Jennifer so she can bring her classroom of chicks to your restoration age. This is really a form of restoration which they have never considered. It would give good usage to all your work and it would be great fun for the chicks – they really need a playground somewhere. I always intended the Museum of Art to be a place where they might romp around a bit, but i could never get anyone to model it.
Really; but if you would rather, i will ask her about this. What do you say?


Well you know, it's available to everyone that reads the the forum. Anyone can apply the changes like Robert and you did.
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