Contingency plan

With the recent closing of the main cavern, many sad feelings are there. We don't want it to end - we want to continue.
Find a way - make a home.
Of course, there still is a little hope that Cyan will be able to provide us with a continuation, but if that doesn't really work out....
I'd like some comments about a contingency plan I've been brainstorming about with myself:
For starters, we would be in a legal predicament if we were to start up our own Uru servers, high risk of shutdown, and potential other problems.
What I've been thinking about is this:
What if we were to do our own "Uru Continuation" - (or perhaps "Uru Returning") - we try to get a Fan-Fiction license from Cyan (way more easy to obtain than MOUL server code
), and start building a Guild of Writers story. A home to tie all our fan ages into.
This would require a game engine - but we have the ability to adapt other game engines - our experience in hacking Uru taught us much about 3D gaming and design - even about multiplayer 3D environments.
I was thinking about taking an existing game engine, and adding networking code to it, so it would become a multiplayer environment.
Some key features I was thinking about:
- Peer-to-peer content transfer (to avoid the load on main servers when transferring new content)
- Distributed server (every client becomes part of the server - perhaps it can even become a server for certain Ages if necessary) reduces load on main servers.
Of course, a game engine on itself means nothing - it needs content and story. With a fan-fiction license from Cyan, we could tie in the story as a continuation on the fall of Uru Live, and keep the Art, Ages and Linking Books in there as a main story device. It can be kept in the D'Ni universe.
And we do have a fair amount of content already - since Ages are made in Blender, they could be converted easily (from a user-perspective that is)
In my very preliminary visions, it would be awesome to use the City of Ahra Pahts as the starting point - the core of the new installment.
It would require a storyline, initial puzzles, an engine, content (including new avatars and new clothing), etc... but we can do it with the group we have here now. (Yeah, the very very unlikely event that Cyan would allow us to work with Moul game engine, would make this a lot easier
)
And if it turns out to really work - it may even be possible that Cyan would be willing to cooperate with us.
Well, that's just some brainstorming here - I'd like some comments.
Find a way - make a home.
Of course, there still is a little hope that Cyan will be able to provide us with a continuation, but if that doesn't really work out....
I'd like some comments about a contingency plan I've been brainstorming about with myself:
For starters, we would be in a legal predicament if we were to start up our own Uru servers, high risk of shutdown, and potential other problems.
What I've been thinking about is this:
What if we were to do our own "Uru Continuation" - (or perhaps "Uru Returning") - we try to get a Fan-Fiction license from Cyan (way more easy to obtain than MOUL server code

This would require a game engine - but we have the ability to adapt other game engines - our experience in hacking Uru taught us much about 3D gaming and design - even about multiplayer 3D environments.
I was thinking about taking an existing game engine, and adding networking code to it, so it would become a multiplayer environment.
Some key features I was thinking about:
- Peer-to-peer content transfer (to avoid the load on main servers when transferring new content)
- Distributed server (every client becomes part of the server - perhaps it can even become a server for certain Ages if necessary) reduces load on main servers.
Of course, a game engine on itself means nothing - it needs content and story. With a fan-fiction license from Cyan, we could tie in the story as a continuation on the fall of Uru Live, and keep the Art, Ages and Linking Books in there as a main story device. It can be kept in the D'Ni universe.
And we do have a fair amount of content already - since Ages are made in Blender, they could be converted easily (from a user-perspective that is)
In my very preliminary visions, it would be awesome to use the City of Ahra Pahts as the starting point - the core of the new installment.
It would require a storyline, initial puzzles, an engine, content (including new avatars and new clothing), etc... but we can do it with the group we have here now. (Yeah, the very very unlikely event that Cyan would allow us to work with Moul game engine, would make this a lot easier

And if it turns out to really work - it may even be possible that Cyan would be willing to cooperate with us.
Well, that's just some brainstorming here - I'd like some comments.