Old multiplayer game stuff you've done

General debates and discussion about the Guild of Writers and Age creation

Old multiplayer game stuff you've done

Postby Chacal » Tue Mar 25, 2008 11:39 pm

I was doing some cleanup and came across some old things I did long ago. I thought it would be interesting to see what people have on their closet.

- In 1981 as I was a biochemistry student I took up a computing class, APL language on a IBM-370 mainframe. I used the skills a lot for my school work. I approached a teacher and got my first contract for a system that would let biochemistry students enter their lab measurements (on a decwriter terminal), and the output was neatly formatted tables of values on paper that they could cut and paste (literally) in their lab report, thus saving around 10 hours a week per student (thousands of tedious calculations you previously had to do by hand). I was hooked, and I was a hero (never had to pay for a beer after that).

The biochemistry department paid for the CPU time (quite expensive on a mainframe) for the system which ran for several years (I lost touch after I graduated). One day I noticed there was a local phone number for the mainframe in all major cities in the province. I got the idea of making a BBS for my group of friends, which was activated by secret menu options in my biochemistry system. My friends from all over the country were dialling in from their PC at home in terminal mode and exchanging messages.

Then we decided to program a dungeon game and plug it in the BBS. So now the multi-million-dollar mainframe, over expensive long-distance leased lines, was spewing forth such sage advice as "You are now in a long, dimly-lit hallway. The walls are made of huge stone blocks covered with wet mildew. Part of the North wall has crumbled. A skeleton lies near the boulders. There are exits at East, West and North. Enter your command:". After I graduated, I ported the BBS and the game to an IBM AT-286 PC at my new place of work, which was plugged into a modem. Nor more free long-distance though. It went on for years.

- In 1984 I bought a Commodore 64 and discovered BASIC, assembler, color, sound, and video games. I did lots of crazy stuff with it (I still have it somewhere). In 1985 with a friend I made a tactics game (same rules as the Tactics II board game) that, for some reason, took place on the island of Grenada which had just been invaded by the US. Here's a screenshot (a picture I took of the C64 monitor at the time).

C64 screenshot Show Spoiler


Now it doesn't look much, until you learn that the game was played against a distant opponent through a modem. There was, at the time, to my knowledge, no C64 game that did this. You played entirely using a joystick, moving the black frame to place and move units on land and in the water, attacking enemy units, etc. All those movements would be replicated on your opponent's screen. Pressing the F1 key would open a chat window.

- Right after DOOM came out (1993 I think) I started building custom levels for multiplay (via IPX network). I also had great fun modifying the official levels without the other player's knowledge and watching them fall into traps that weren't there the week before. Here's a screenshot of an arena I made. I'm not sure why it's so grainy, it's difficult to run DOOM on Windows XP.

DOOM screenshot Show Spoiler


There was a graphical editor in DOS, it was about as friendly as Blender and crashed about every 11 minutes.
Last edited by Chacal on Tue Mar 25, 2008 11:56 pm, edited 2 times in total.
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Re: Old multiplayer game stuff you've done

Postby Chacal » Tue Mar 25, 2008 11:40 pm

- DOOM was quickly followed by other pseudo-3D FPS games. I think the first true 3D game was Quake, quickly followed by Quake2, whose engine was then used for Half-Life, and then the 3D gaming universe really took off. I ran an internet Quake2 server for years, with hundreds of custom maps, most popular of which was my own "frag town" shown here. This was a map for 2 to 8 players (above that it was just too crazy). We nearly melted the server playing Quake2.
Quake2 map Show Spoiler

Quake2 map Show Spoiler

Quake2 map Show Spoiler


I spent hours aligning textures with openings in buildings and playing with lighting. The textures came from pictures of Oxford College in UK. I used an excellent editor called "Quark 6.2", it was written in Delphi but had a Python interface for plug-ins. Sounds familiar? That was the first time (around 2000 or 2001 I guess) that I ever heard about Python. The whole editor was entirely object-oriented and was a sleek piece of software indeed.

After that I never had time for custom maps again. I would have liked to do BF1942 maps, I've hosted quite a few on my servers and the quality was impressive.
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Re: Old multiplayer game stuff you've done

Postby Grogyan » Wed Mar 26, 2008 12:34 am

I had a go myself, at first it was attempting to make a level for Wolfenstein, that failed miserably, then Doom came out, and I had some success in making a level for that, but alas I was at school, and had little time to make worlds.
Doom2 came out but that held no interest for me to get

Then Quake, now you have to understand that Quake was a game like Crysis at the time, beautifully detailed, getting a level editor for it was a headache
but I found a shop that sold Deathmatch maker (which I list about 3 weeks later) and Quark, and another one which program that I can't remember the name of, but I should have bought Quark!

I didn't get Quake 2 as I felt it went in the wrong direction, when I did finally get it, it was for Playstation One, and it was way too easy, on the hardest setting.

Unreal came out a month or so after Quake, but I didn't get it, as I was too deeply involved with Quake (another game I have lost)

Several years went by, hen I met a few guys playing Unreal Tournament GOTYE (Game of the year Edition), and had some really good success making levels for that, but I had one big problem, the places I made were too big or too small to play.
UT2003 came out and 6 months later I bought the game, and not really made any levels for it, same went for UT2004.

I recently bought UT3, but it has an interface which confuses me, so I left it, but thats okay because I was interested anyway in doing some 3D modelling for a friend of mine plus for several projects I want to do, and it would be easier to explain something that is 3D in 3D (go figure) , by this stage I had played Prologue, and watched the Guild grow from from the scraps from the failed game, now that it went to MOUL, the plugin was a lot better, and I could now have a go at making a world, even if the interface took 6 months to learn (Go Blender!), my first publically available item, my Ahra Pahts shell, shows that I need to understand limits better.

I still want to learn C/C++, not C#, VB, Java, Python, Ruby or any other language, it feels more natural for me to read, though its a lot harder than learning Blender!

And there I leave it with the plugin developers who I have much admiration for to apply an alien API (Blender) for another alien game engine (Uru)
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Re: Old multiplayer game stuff you've done

Postby Aloys » Thu Mar 27, 2008 10:21 am

Chacal wrote:IBM AT-286 PC

hooo my first computer that dad brought me from home.. :) wait, no.. it was actually an IBM XT; not an AT. That was the slightly more ancient and slower version. I surely didn't create any game content on it though, seing how I was 7 or 8 at the time .. :lol: I might still have some pixel dabblings I did with paintbrush.exe though (the ancestor of Windows Paint, all running in a glorious black and white DOS interface). It just so happens that I got that computer's back from my parents house not too long ago.. I'll ought to open it one of these days, dust it off, and see if it'd still run.. It hasn't booted in something like 15 years though.. Hard drive might not be in a pretty condition.. :?
Thinking of it there might be a custom scenario or two I did for Start Control 1 (circa 1991) on that computer too..

Chacal wrote:In 1984 I bought a Commodore 64 and discovered BASIC, assembler, color, sound, and video games. I did lots of crazy stuff with it (I still have it somewhere). In 1985 with a friend I made a tactics game (same rules as the Tactics II board game) that, for some reason, took place on the island of Grenada which had just been invaded by the US. (...) Now it doesn't look much, until you learn that the game was played against a distant opponent through a modem. There was, at the time, to my knowledge, no C64 game that did this.

Very nice, you must have had tons of fun doing this in those 'ancient' days were everything was new.. I didn't even know the C64 had a modem..

I was never much into programming myself. I tried having a go at it on Amstrad CPCs (464 & 6128) but was never able to achieve much beside hacking a strip poker game to win more easily.. :oops:

Other stuff I did while in high school and college would be lots of maps and bitmaps for Warcraft 2, Micro Machines 2 and Worms.. (I actually failed my high school diploma because instead of working I was busy completting my glorious bathroom-themed map for MM2.. :roll: as well as the candy one.. and the batman one.. and the hospital one.. and .. :oops: ) Those are probably somewhere on an old CD.. I should try to dig those one day for fun..
Later in university I did some maps for Quake 1 and 2, (I used to work with Worldcraft) nothing too great though; in part because I was surrounded by a couple great artists and mappers, and to me at the time that was more intimidating than motivating..
I tried doing some stuff on Quake3 and subsequently Doom3 but I was never able to like, or just get accustomed to the editor (Radiant). For some reason I was never too much interested by Doom (1/2), but the full 3D nature of Quake totally sucked me in..
Then, fast forward in time to Uru and Blender. :)
Ah, just typing all this makes me want to unearth old back-up discs and see what I can gather..
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Re: Old multiplayer game stuff you've done

Postby Chacal » Thu Mar 27, 2008 11:33 am

I have a C64 emulator on my PC and all the games I used to play are available for free on the internet.
I'd like to import my Grenada game, but I'd have to wire up a parallel-to-C64 floppy interface and I'm too lazy for that.

Using the C64 joystick was quite easy because it was digital. There were 4 buttons inside around the stick, which got pressed when you moved it. This would flip a bit in the joystick register. So if you moved the stick up, the register would read, say, "1", moving right would be "2", moving up and right would be "3". Your program read that value and acted accordingly (move the cursor, etc). My "stroke of genius" was to simply grab the value and send it by modem to the other player, where it would be read instead of the joystick register. So I was actually sending joystick movements over the phone line, without any error-checking!. I shit you not. Believe me if you will, in weeks of play we never had any instance of desynchronization. I guess the error-checking was good on the serial port.

I remember the IBM-PC XT. It had a 8088 CPU running at 4 MHz and a 8-bit architecture, whereas the AT had a mighty 286 running at 6 MHz on a 16-bit architecture. I was the sole user of the school's whole AT, it ran the student and accounting databases, all the school management software I wrote, and of course my little BBS and game hidden underneath.
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Re: Old multiplayer game stuff you've done

Postby andylegate » Thu Mar 27, 2008 1:19 pm

Here are a few screen shots of one of my maps I made for Call of Duty 2 (all the rest are zipped up somewhere, I'll try to find them later and put them on here).

This is part of Venice, Italy.....
Wow........I forgot how nice it was to build things, with rippling, reflective water, smoke and fog that has volume and moves....and shadows actually casted by objects you build.......those were the good ol' day..

HEY! I just remembered! Call of Duty 4 Had tools put out with it!!!!!! Why am I struggling to build Ages again?? :D

Show Spoiler


Show Spoiler


Heheheh.....even back then I was doing Day Time / Night Time version!

Show Spoiler
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