Exploring MO:UL Offline

General debates and discussion about the Guild of Writers and Age creation

Re: Exploring MO:UL Offline

Postby Gabriel » Sat Apr 12, 2008 8:51 am

Brilliant work - now wandering around Jalak in a limited fashion!
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Re: Exploring MO:UL Offline

Postby Nek'rahm » Sat Apr 12, 2008 9:10 am

I know one place I will only briefly revisit.

Minkata... *shivers*... what a hellhole XD
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Re: Exploring MO:UL Offline

Postby Aloys » Sat Apr 12, 2008 9:24 am

Gabriel wrote:Brilliant work - now wandering around Jalak in a limited fashion!

I can't get Jalak to convert.. I always get that error: "Error: Typeid: Compilation error2: plRidingAnimatedPhysicalDetector".
Ha well, later maybe.
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Re: Exploring MO:UL Offline

Postby Gabriel » Sat Apr 12, 2008 9:38 am

Aloys wrote:
Gabriel wrote:Brilliant work - now wandering around Jalak in a limited fashion!

I can't get Jalak to convert.. I always get that error: "Error: Typeid: Compilation error2: plRidingAnimatedPhysicalDetector".
Ha well, later maybe.


Minkata is proving difficult for me so far, it appears in my Relto linking book, and I can link there, but all is dark - a couple more hours of tinkering possibly :D
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Re: Exploring MO:UL Offline

Postby D'Lanor » Sat Apr 12, 2008 9:50 am

Gabriel wrote:Minkata is proving difficult for me so far, it appears in my Relto linking book, and I can link there, but all is dark - a couple more hours of tinkering possibly :D

Maybe because of the visregions. Did you copy over the Minkata.csv file?
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Exploring MO:UL Offline

Postby Gabriel » Sat Apr 12, 2008 9:56 am

D'Lanor wrote:
Gabriel wrote:Minkata is proving difficult for me so far, it appears in my Relto linking book, and I can link there, but all is dark - a couple more hours of tinkering possibly :D

Maybe because of the visregions. Did you copy over the Minkata.csv file?


Yes I did.
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Re: Exploring MO:UL Offline

Postby Paradox » Sat Apr 12, 2008 10:09 am

I converted K'veer and had myself banging my head on a desk for an hour trying to debug the "Some game files are missing or corrupt" message.

MOUL's Kveer uses the same sequence prefix as PotS's DniCityX2Finale. I don't particularly care about the Finale, so that was a fairly easy fix once I figured out the problem, but I can see many more collisions in the future :(

Since Dustin recompiles the entire .prp file, might it be possible to change the Sequence Prefix of the recompiled objects?

EDIT: Screenshot just for fun
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"And one day I woke to find the future held no place for me. I was unwanted in a world, that with my hands I'd helped to build. Where once was honesty and pride, I now stand broken and alone."
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Re: Exploring MO:UL Offline

Postby Nek'rahm » Sat Apr 12, 2008 10:35 am

K'veer is so beautiful.

Is there any way to make textures like floors and staircases continue? If so, it'd be nice to add little small snipit rooms in the K'veer hallways to hold Linking Books to GoW Ages :D
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Re: Exploring MO:UL Offline

Postby greendragoon » Sat Apr 12, 2008 1:16 pm

Man, who gets the job of mopping up the floors after the End of Uru party? :lol:
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Re: Exploring MO:UL Offline

Postby Aloys » Sat Apr 12, 2008 1:32 pm

Well since the Bahro war has ended now, we all assumed Yeesha had nothing better to do for the weekend.. :oops:
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