Exploring MO:UL Offline
Re: Exploring MO:UL Offline
Brilliant work - now wandering around Jalak in a limited fashion!
Re: Exploring MO:UL Offline
I know one place I will only briefly revisit.
Minkata... *shivers*... what a hellhole XD
Minkata... *shivers*... what a hellhole XD
Re: Exploring MO:UL Offline
Gabriel wrote:Brilliant work - now wandering around Jalak in a limited fashion!
I can't get Jalak to convert.. I always get that error: "Error: Typeid: Compilation error2: plRidingAnimatedPhysicalDetector".
Ha well, later maybe.
Re: Exploring MO:UL Offline
Aloys wrote:Gabriel wrote:Brilliant work - now wandering around Jalak in a limited fashion!
I can't get Jalak to convert.. I always get that error: "Error: Typeid: Compilation error2: plRidingAnimatedPhysicalDetector".
Ha well, later maybe.
Minkata is proving difficult for me so far, it appears in my Relto linking book, and I can link there, but all is dark - a couple more hours of tinkering possibly

Re: Exploring MO:UL Offline
Gabriel wrote:Minkata is proving difficult for me so far, it appears in my Relto linking book, and I can link there, but all is dark - a couple more hours of tinkering possibly
Maybe because of the visregions. Did you copy over the Minkata.csv file?
"It is in self-limitation that a master first shows himself." - Goethe
Re: Exploring MO:UL Offline
D'Lanor wrote:Gabriel wrote:Minkata is proving difficult for me so far, it appears in my Relto linking book, and I can link there, but all is dark - a couple more hours of tinkering possibly
Maybe because of the visregions. Did you copy over the Minkata.csv file?
Yes I did.
Re: Exploring MO:UL Offline
I converted K'veer and had myself banging my head on a desk for an hour trying to debug the "Some game files are missing or corrupt" message.
MOUL's Kveer uses the same sequence prefix as PotS's DniCityX2Finale. I don't particularly care about the Finale, so that was a fairly easy fix once I figured out the problem, but I can see many more collisions in the future
Since Dustin recompiles the entire .prp file, might it be possible to change the Sequence Prefix of the recompiled objects?
EDIT: Screenshot just for fun
MOUL's Kveer uses the same sequence prefix as PotS's DniCityX2Finale. I don't particularly care about the Finale, so that was a fairly easy fix once I figured out the problem, but I can see many more collisions in the future

Since Dustin recompiles the entire .prp file, might it be possible to change the Sequence Prefix of the recompiled objects?
EDIT: Screenshot just for fun
Re: Exploring MO:UL Offline
K'veer is so beautiful.
Is there any way to make textures like floors and staircases continue? If so, it'd be nice to add little small snipit rooms in the K'veer hallways to hold Linking Books to GoW Ages
Is there any way to make textures like floors and staircases continue? If so, it'd be nice to add little small snipit rooms in the K'veer hallways to hold Linking Books to GoW Ages

- greendragoon
- Posts: 280
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- MOULa KI#: 3028557
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Re: Exploring MO:UL Offline
Man, who gets the job of mopping up the floors after the End of Uru party? 

Robert "greendragoon" Starbuck
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
As Long as there is MORE,
I will explore.
And as long as my Relto shelf is unfilled,
I will build.
Re: Exploring MO:UL Offline
Well since the Bahro war has ended now, we all assumed Yeesha had nothing better to do for the weekend.. 
