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Thanks Guys!

PostPosted: Sun Apr 13, 2008 5:21 pm
by andylegate
Thanks Nadnerb. Thanks Trylon, BAD, D'Lanor. Thanks Paradox. Thanks Robert (The Rebuilder). Thanks Boblishman and Greendragon..........

As Cheryl Lynn sang: "It's got to be real!"

Not quite real yet....but it's shaping up nicely....yes.....Zephyr Cove is going to have some interesting places to explore.....

Show Spoiler

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 5:55 pm
by Nadnerb
:shock: That looks awesome! The cave is well modeled, the pervasive red underlighting is cool, that lava down there moves, right? I'm liking the new caves already! 8-)

I'm reminded of Gandalf in Moria... with that little bridge over the chasm.. "You shall not pass!!" :D

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 6:19 pm
by andylegate
Yep it moves! Just....not.....in the right direction......yet.

I've yet to figure that out. I told the texture to move on the X axis, as that's how the long side of the plane is lined up. And I checked, the Local and Global X axis match. yet when you link in, it's flowing on the Y axis! :shock:

Makes no sense, as I didn't rotate the plane or anything like that. I told it to move on the Y axis and now it's moving just fine........along the X axis like it's suppose to.....er.......whatever.....as long as it's moving the right way. :roll:

Moria eh?

Hmmmmm.......Jishin has 3DSMax.....I wonder if I could have her make me a Balrog (would D'ni it be spelled B'ahlrog?) statue......then make it slide towards you... .hehhehehehe
:D

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 6:34 pm
by greendragoon
That's very impressive. :) There was a scene described in The Book of Atrus on the path from the surface to D'ni that this reminds me of.

You seem to have been more productive than me lately. I took me all weekend to model a hatch. :oops:

I can't wait to see it! :D

By the way, I think the x and y offset refer to the UV map, not the local or global x and y. So if your looking at the UV Texture window, manipulating the x offset will move it left or right, and y will move it up and down.

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 6:37 pm
by BAD
Your welcome. Thank you for your continued work. It is an inspiration to us all! :)

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 7:04 pm
by Robert The Rebuilder
Ditto - keep up the great work, Andy!

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 7:22 pm
by greendragoon
andylegate wrote:Hmmmmm.......Jishin has 3DSMax.....I wonder if I could have her make me a Balrog (would D'ni it be spelled B'ahlrog?) statue......then make it slide towards you... .hehhehehehe
:D


I'm sure they would have called it a Bahro'rog. Beside isn't a Balrog just a 30ft Bahro on fire? :lol:

Disclaimer: I'm in no way suggesting we should start setting Bahro on fire.

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 7:58 pm
by Nadnerb
Greendragon is correct about the mapping. If you move the uv coordinates in the UV editor window up vertically, and watch which way the texture moves in the 3D view, that is the direction it will move if you give it a positive Y offset animation.

Re: Thanks Guys!

PostPosted: Sun Apr 13, 2008 10:11 pm
by Grogyan
It astounds me how quickly your picking this all up, i'm still at modelling complex geometric objects (my shell), lightmaps are still aways yet, let alone animated water.

I like it A LOT! :D

Re: Thanks Guys!

PostPosted: Mon Apr 14, 2008 3:18 am
by andylegate
Thanks guys!

In all fairness, I was doing 3D modeling as far back as 1998, when I started with 3D Bryce. So even though I just started Age Creation back in November, All I really had to get used to was Blender's interface as far as modeling goes.