Greetings,
I am not familiar with age building or how Uru works internally, so I have the luxury of not being bound by thoughts of impossibility. Has any thought been given to integrating a server and netcode module into CC or TPOTS to support peer to peer multiuser play? I don't mean to ask that it work for hundreds of people. I'm aware enough of the load and communication issues to know better. I just mean for small groups of people, say two to ten, to visit the Cavern and other ages together without needing to rely on a single server. And if you were feeling adventurous with your programming, allow node servers for people who have high bandwidth availablity and who can link to another node server with another small group of people.
I'd like to hear how it could work rather than why it wouldn't.