A serious debate that needs resolution.

Hey everyone.
I first and foremost want to say that I am a player, not an age creator. I enjoy the creative aspects of the work you all do here and a friend of mine is infact an age creator.
We are having a bit of a debate right now and I'd truly like some resolution. I wont name the stubborn butt at the moment. BUt for all of you out there that are players and creators I need to post this scenario to you.
There are certain aspects to the Myst games that identify them as a genre of their own. In age creation the goal is to create something new and unique but that still follows the Myst "vibe."
I had an idea tonight for a concept for a puzzle in an age being worked on and was told that it did not conform to the Myst type of puzzle and I'd like to know if this is true or not.
For those of you who played URU and URU online, we saw alot of unique things that weren't seen before, such as portals at specific intervals (the pod ages), glowing lights you had to chase after to reach your goal (Minkata), Pellets with formulas (Er'cana) and so on. All were new and inventive puzzles.
The concept we discussed was one that blended some of the newer ideas with some classic ideas as well.
My idea was vaguely as follows:
In a new, user created age, within the limitations of the animations that are available, if you were required to gather items, done via pressing or pushing on specific items, and intangibly accept the fact that this action caused you to "collect" a part of that item, would that be completely against the URU type of game play.
For a better yet very basic example, because words fail me currently: If you had to press upon a tree in an age, in order to gather sap, Then in turn you pressed upon another object to apply that sap that you gathered, (knowing that there is no way for your avatar to carry a viewable item, or for there to be an inventory showing you are holding sap-just with the understanding that the sap is somehow on your avatars hands) would this be accepted as part of a puzzle in a URU age?
While other ages in URU have no required gathering in such a literal manner, we have collected things before like sparkles and joke feathers and such. Using something similar to gathering items and using them in turn to finish your goal would be part of only one puzzle in an age with others and not the only thing to do. This would be conceivable using the concept we already have with pressing buttons and opening doors. It is basically a puzzle based upon an order of pressing, but under the premise of collecting.
My friend very strongly feels this would not be accepted by the community as part of a new age, while I feel that it would be, when fleshed out fully and applied correctly, an excellent way to incorporate a puzzle in user created ages that currently have some limitations.
If I have confused anyone I apologize. I can try to clarify if that would help but I am trying to not divulge the puzzle that I have created thus far.
I truly appreciate any opinions on this matter. Thanks for your time.
EDIT: I'd like to clarify, because we're still arguing LOL.
The argument we have is currently the semantic of using the concept of the word "gathering" and "mixing ingredients"
If you think of the puzzle as similar to that in Kadish, where you were to press the four levers, each one a set ammount of times, in a specific order... in order to raise the ladders to get to the exit. This puzzle would be similar to that. You woud be pressing successive items in order to "gather bits of them" to unlock the final door with the "mixture" you created by pressing each item x ammount of times.
The puzzles are similar but the storyline behind them is the concept of collecting.
I hope that helps a little bit.
I first and foremost want to say that I am a player, not an age creator. I enjoy the creative aspects of the work you all do here and a friend of mine is infact an age creator.
We are having a bit of a debate right now and I'd truly like some resolution. I wont name the stubborn butt at the moment. BUt for all of you out there that are players and creators I need to post this scenario to you.
There are certain aspects to the Myst games that identify them as a genre of their own. In age creation the goal is to create something new and unique but that still follows the Myst "vibe."
I had an idea tonight for a concept for a puzzle in an age being worked on and was told that it did not conform to the Myst type of puzzle and I'd like to know if this is true or not.
For those of you who played URU and URU online, we saw alot of unique things that weren't seen before, such as portals at specific intervals (the pod ages), glowing lights you had to chase after to reach your goal (Minkata), Pellets with formulas (Er'cana) and so on. All were new and inventive puzzles.
The concept we discussed was one that blended some of the newer ideas with some classic ideas as well.
My idea was vaguely as follows:
In a new, user created age, within the limitations of the animations that are available, if you were required to gather items, done via pressing or pushing on specific items, and intangibly accept the fact that this action caused you to "collect" a part of that item, would that be completely against the URU type of game play.
For a better yet very basic example, because words fail me currently: If you had to press upon a tree in an age, in order to gather sap, Then in turn you pressed upon another object to apply that sap that you gathered, (knowing that there is no way for your avatar to carry a viewable item, or for there to be an inventory showing you are holding sap-just with the understanding that the sap is somehow on your avatars hands) would this be accepted as part of a puzzle in a URU age?
While other ages in URU have no required gathering in such a literal manner, we have collected things before like sparkles and joke feathers and such. Using something similar to gathering items and using them in turn to finish your goal would be part of only one puzzle in an age with others and not the only thing to do. This would be conceivable using the concept we already have with pressing buttons and opening doors. It is basically a puzzle based upon an order of pressing, but under the premise of collecting.
My friend very strongly feels this would not be accepted by the community as part of a new age, while I feel that it would be, when fleshed out fully and applied correctly, an excellent way to incorporate a puzzle in user created ages that currently have some limitations.
If I have confused anyone I apologize. I can try to clarify if that would help but I am trying to not divulge the puzzle that I have created thus far.
I truly appreciate any opinions on this matter. Thanks for your time.
EDIT: I'd like to clarify, because we're still arguing LOL.
The argument we have is currently the semantic of using the concept of the word "gathering" and "mixing ingredients"
If you think of the puzzle as similar to that in Kadish, where you were to press the four levers, each one a set ammount of times, in a specific order... in order to raise the ladders to get to the exit. This puzzle would be similar to that. You woud be pressing successive items in order to "gather bits of them" to unlock the final door with the "mixture" you created by pressing each item x ammount of times.
The puzzles are similar but the storyline behind them is the concept of collecting.
I hope that helps a little bit.