It's great that we have the Alcugs wiki and all its content but IMO it (at least the tutorials section) could use a serious rehaul. Some tutorials refers to old versions of Blender, others to old versions of PyPRP, some refers to features (in blender and/or PyPRP) that don't even exist anymore..
(But I don't have the time to go through all this myself, and since I don't like to criticize if I can't bring at least an hint of a solution I'd rather not speak too loud
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In fact I think we should have one people, maybe more, responsible for its maintenance. (of course that shouldn't prevent other people from occasionnaly participating). In many ways this wiki is the core of all our work; sharing the knowledge is key to our collaborative age creation effort. And it is crucial if we want to push the age creation effort forward to maintain that wiki properly, to update it regularly (whenever a new software or a new technique pops up), and to add as much interesting and well-presented content as we can. Don't get me wrong, I do think it has improved a lot over the last months. But there's still some margin of progression, the current state of the wiki is IMO a good basis to go to the next step.
Essentially, as Andy suggests, I think we need more Blender-specific tutorials, rather than PyPRP. Eventhough some articles are out of date, most of PyPRP's features are covered. But people (especially those new to 3D or to Blender) will look for more than that. What is needed is practicle articles to help people create their scenes in their Ages: "How do I create a tree?", "What's a good and efficient way to UV map it", "How to properly lit an outdoor scene".. etc. As well as possibly more in-depth articles like "the constraints of real time 3D", "what defines the mood of an Age", "why and how to plan your Age to the tiniest details before building it", "the relation between the physical appearance of an Age and its backstory"..etc (these are only random examples)
One might argue that this goes beyong the original scope of the Alcugs wiki. Well it might go somewhere else then, but wherever it will be, it is needed if we want our Ages to get better, and to bring in more people, more easily.
While it's great and usefull that anyone can edit a wiki, because no one is actually responsible we easily end up with anarchy and obsolete/contradictory content.
Maintaining that specific wiki would't be easy (again I'm talking about the tutorial section only, no the whole Alcugs wiki), and the same goes for writing good tutorials. It isn't easy, and it takes time. That's why I think an appointed person is the way to go. Sort of a wikimaster. Idealy that'd be someone with a solid knowledge of 3D, Blender, PyPRP, (and of course Uru), someone who has good writing skills, and most of all someone with pedagogic skills. (I know that's asking a lot, but I said 'idealy'.
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Maybe we should actually split tasks: one person would be responsible for maintaing the 'integrity' of the wiki (making sure that articles are up-to-date, that the whole wiki is well organized and coherent, etc. Like a webmaster), while other people would actually write content. In a word I think that wiki needs organization. It's a scary word, I know. But that wiki (or at least its content) is key to all our efforts, we need to take good care of it.
Beside, as it has already been said, I think we need links to existing Blender tutorials. I'm sure there are plenty of them available, and many that can apply to Ages creation. Sure Google and Blender.org may help, but it's also the role of the GoW to help and share the knowledge. Else, why have a GoW in the first place? In an OOC sense at least.
(But again, right now I don't have the time to do any of that myself, so I'll shut up
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