Lontahv wrote:No bones right now.
I think that the rest of the devs are enjoying their summer and putting off the span revision needed (and the blender interface stuff) for bones.
You won't be able to have NPCs like Zandi, Yeesha, or the Quabs--those are hardwired into the engine. You can have things like the Urwin though. :)
No custom avvies either, those are hardwired as well.
Umm, in what way does Zandi (as seen simply sitting and speaking when you approach) differ from the Urwin? Any NPCs added by us, would no doubt be dumb automatons, or somebody would have her/his job cut out, interacting with players. :P
What is hardwired, would appear to be the player control, which would have to affect armature animation control - I've seen videos of Zandi walking around, so I'd have to guess he's a "proper" figure, rather than just moulded into that lawnchair. :P
Now, what one hangs onto said armature configuration, would generally seem arbitrary - at least to me, so I see not why it should be impossible to create custom avatars at whim, although whether we have access rights to control them is another matter -- then agin; you are the one with the skills to glean info from stuff - not I :). Speaking of "least", or rather ex-least - with the bahro out of MOUL, there'd seem to be at least one skeleton other than the usual human one, that can be user-controlled... :7