GoMa introduces Bugzilla bug tracking

Shorah, Guild of Writers!
We over at the Guild of Maintainers are moving our bug recording technology from our forums to a Bugzilla database. We would like to extend an invitation to come over and get in on the action! Bugzilla's pretty cool -- it allows for easy bug recording, prioritizing your fixes, doing searches, and best of all, it allows many testers to add on to a single bug report. So there shouldn't be too many duplicate bugs, and nothing should get lost, because you can search for everything you haven't addressed.
We will maintain a thread for each of your projects in the Inspections forum, so that anyone who needs to ask questions or discuss things can reach you in a non-reporting situation. However, we would like to close down the huge pile of forums and tidy it all up to a nice neat few threads, so the sooner we can get you folks on board for Bugzilla, the better!
Bugzilla is almost all set up and ready to go -- but I need some help from you folks! Each Age and Shell that we are testing for you folks counts as a Product. Those Products need to be assigned to the correct Writers. So, if you are in charge of an Age or a Shell or other Uru modification, can I ask you to please do the following:
1. Sign up for our Bugzilla database! Directions on how to do this will follow in the next post.
2. Send me a PM indicating which Age, Shell, or other modification you are in charge of, and your email address that you used to sign up for Bugzilla. This will allow me to customize the Bugzilla database to correctly include your project and its various components, like sounds, textures, and lighting.
3. If there are multiple people working on a single project, that's fine! Each of them needs a Bugzilla account. Then just indicate in your PM who is in charge of which parts of the project, and their email. For example, if you have a modeler and a texture artist, let me know who is associated with modeling and who is associated with textures.
That's it!
Thanks much! Directions for signing up are in the next post. I'll also post a quick tutorial on the basic search features and bug report features of Bugzilla.
We over at the Guild of Maintainers are moving our bug recording technology from our forums to a Bugzilla database. We would like to extend an invitation to come over and get in on the action! Bugzilla's pretty cool -- it allows for easy bug recording, prioritizing your fixes, doing searches, and best of all, it allows many testers to add on to a single bug report. So there shouldn't be too many duplicate bugs, and nothing should get lost, because you can search for everything you haven't addressed.
We will maintain a thread for each of your projects in the Inspections forum, so that anyone who needs to ask questions or discuss things can reach you in a non-reporting situation. However, we would like to close down the huge pile of forums and tidy it all up to a nice neat few threads, so the sooner we can get you folks on board for Bugzilla, the better!

Bugzilla is almost all set up and ready to go -- but I need some help from you folks! Each Age and Shell that we are testing for you folks counts as a Product. Those Products need to be assigned to the correct Writers. So, if you are in charge of an Age or a Shell or other Uru modification, can I ask you to please do the following:
1. Sign up for our Bugzilla database! Directions on how to do this will follow in the next post.
2. Send me a PM indicating which Age, Shell, or other modification you are in charge of, and your email address that you used to sign up for Bugzilla. This will allow me to customize the Bugzilla database to correctly include your project and its various components, like sounds, textures, and lighting.
3. If there are multiple people working on a single project, that's fine! Each of them needs a Bugzilla account. Then just indicate in your PM who is in charge of which parts of the project, and their email. For example, if you have a modeler and a texture artist, let me know who is associated with modeling and who is associated with textures.
That's it!
Thanks much! Directions for signing up are in the next post. I'll also post a quick tutorial on the basic search features and bug report features of Bugzilla.