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Putting Guild Pub Imagers in fan created ages

Posted:
Sat Dec 13, 2008 6:00 pm
by Jamey
Hi all,
I am hoping to put an imager that looks just like the ones in the guild pubs, in my fan created age. Has anyone pulled this off yet and knows how to do it?
Thanks

Re: Putting Guild Pub Imagers in fan created ages

Posted:
Sat Dec 13, 2008 6:29 pm
by Paradox
Not yet... but thanks for reminding me that I really want to add one in my Pahts shell.
There's a generic Python file to handle uploading and displaying of images.
Re: Putting Guild Pub Imagers in fan created ages

Posted:
Sat Dec 13, 2008 6:48 pm
by Jamey
You mean there is a python file containing all the coding needed for a specific imager like the guild pub model? Would it be as simple as substituting variables in a model from the Python file, then importing it into the fan age's .pak, or is it more complicated?
Re: Putting Guild Pub Imagers in fan created ages

Posted:
Mon Dec 15, 2008 7:58 am
by GPNMilano
Imagers require a Dynamic Texture map. These aren't supported yet in PyPRP. It can be done through libPlasma, Blender, and PRPExplorer, if you wish to go that route. But it can't be done in Blender alone at the moment.
Re: Putting Guild Pub Imagers in fan created ages

Posted:
Mon Dec 15, 2008 10:09 am
by Paradox
GPNMilano wrote:Imagers require a Dynamic Texture map. These aren't supported yet in PyPRP. It can be done through libPlasma, Blender, and PRPExplorer, if you wish to go that route. But it can't be done in Blender alone at the moment.
There is some support for plDynamicTextMaps in my contrib branch.
Re: Putting Guild Pub Imagers in fan created ages

Posted:
Mon Dec 15, 2008 12:44 pm
by GPNMilano
Paradox wrote:There is some support for plDynamicTextMaps in my contrib branch.
I'm afraid to merge your contrib branch with my install. As you said there's some stuff in there that will break peoples ages, and I don't want to take that risk

Re: Putting Guild Pub Imagers in fan created ages

Posted:
Mon Dec 15, 2008 3:38 pm
by Nadnerb
Yeah, I tried a few times.. It'll take a lot of work to merge anything from there while maintaining any sort of compatibility. >.>