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My first age

PostPosted: Tue Feb 24, 2009 9:47 pm
by I.Brattin
First off I wanted to thank everyone who helped me this last week with the various problems I kept running into.

2nd I have decided to put off working further on that particular model. I may come back to it later, we'll see. For now I have moved on to another age project that spawned in response of the first. I was looking at first at trying something where there would be two or more islands you could explore. Both islands would have a building. You would link onto the first island. From there you can explore the age. On the second island you would find a building that was closed off with no way in from the outside.

My idea was in the building on the island you linked into you would have a linking book to an undisclosed age (this was just going to use the subworld stuff basically similar to Pahts Nexus.) And then you would in turn link into the building on the second island.

I scrapped that idea. I don't have enough information really to make the subworld work. The tutorial for it, on the wiki, doesn't go into great detail on how to make it work. Plus I wanted to try and flesh out the living space of the second building.

The second idea I had was to go and have just one island with a building. Inside the building will be a ladder going deep under ground. The ladder will end in the Foyer of a living complex that at this time will house three rooms, office, book room and bedroom.

Edit: I am aware the sky is black. Something went wrong with the Skybox, I did add it. I am going to have to redo it.

Re: My first age

PostPosted: Wed Feb 25, 2009 3:54 am
by Corvus
I.Brattin wrote:Edit: I am aware the sky is black. Something went wrong with the Skybox, I did add it. I am going to have to redo it.


I had a black sky when I forgot to press the NoMist button in the Material buttons window for my skydome. Maybe this is your problem too.

Re: My first age

PostPosted: Wed Feb 25, 2009 6:26 am
by diafero
My idea was in the building on the island you linked into you would have a linking book to an undisclosed age (this was just going to use the subworld stuff basically similar to Pahts Nexus.) And then you would in turn link into the building on the second island.

I scrapped that idea. I don't have enough information really to make the subworld work. The tutorial for it, on the wiki, doesn't go into great detail on how to make it work. Plus I wanted to try and flesh out the living space of the second building.
That is not a subworld though. A subworld is used to make the avatar move when the object it is on moves, like an elevator. What you describe are simply two areas in the age which are far enough from each other so that you can't see them from each other. No AlcScript is needed for that, just 2 link-in points.

Re: My first age

PostPosted: Wed Feb 25, 2009 6:38 am
by I.Brattin
Well I worked and worked on the sky and for some reason I couldn't get it to work, not sure why. I finally gave up and went back to my original blend file for the original model I was working on and imported the Sky from it. I knew that sky worked and viola it is showing up now.

The sky doesn't look quite right though. There is a part of the tutorial that talks about lining it all up. I am using Blender 2.48 and some of the stuff regarding UV is different in 2.48 then it was in 2.45 and before. So I am not quite sure how to get it lined up like the tutorial says.

On the linkingpoints. There has to be something to tie them to the books though isn't there. What tells linking book A to send you to Nexus and then linkingbook B to send you on to the second island.

This is something I need to figure out as I work on more ages in the future I would like to add books to the library in this age.

Re: My first age

PostPosted: Wed Feb 25, 2009 6:47 am
by diafero
There is a tutorial for creating linking books at http://www.guildofmaintainers.org/Forum ... =77&t=1087 , it also describes how you define the link-in point

Re: My first age

PostPosted: Wed Feb 25, 2009 6:48 am
by I.Brattin
Wow, when did GoMa come back up? I thought she was still waiting on the new modem.

And thanks.

Re: My first age

PostPosted: Wed Feb 25, 2009 9:39 am
by Jojon
I am not quite sure about what it is you need to line up, but if it is about unwrapping onto a rectangular wraparound image, you'll want to use "cylinder from view" or "sphere from view" projection, which shouldn't leave you wishing to do a whole lot of editing afterwards. (the difference between those two, is that the latter will adapt the height of the UV's, to accomodate the height/area ratio of a sphere, whereas a cylinder is linear.)

The "from view" bit is the one slightly tricky one: there are buttons on the "Edit buttons->UV calculation" panel, which lets you decide whether to look down onto one of the poles of the sphere, when unwrapping, or perpendicular to its equator. Projection will be from an imaginary axis shoting out of the object centre point, so that should be at the centre of the sphere (or whatever shape you've settled on).


If you still want to line UV's up, on your current unwrapping, assuming it's a UVSphere (not neccessarily); select all points in a row and press "W" to bring up an "align Y" option. Do so for each row and then the same thing horizontally for every column. I'm sure I've also seen a script, that will automatically align an entire UV matrix, on the blender.org scripts page. The Map should fit whole multiples of the texture width, for the pattern to match, obviously.