Being able to easily add clothing or any other items to MOOS brings up whole sets of questions.
I see adding clothes or anything else as a subset of the canon/extended canon questions and the basic nature of MOOS. Those threads are scattered around and I see no consensus on a choice yet.
MOUL is an example of a ‘restricted’ content game (restricted in the sense it is difficult to add content and not everyone can do it). Second Life is an example of a run-away environment where content addition is ridiculously easy and almost everyone adds something. Content in SL is rumored to consume over 100 terabytes of data storage. My inventory is currently over 15,000 items (and I really have nothing to wear … it’s a female thing

) and I hear of others with way way more stuff. If you are interested in some the trivia of the cost of SL and the size of the system see:
The Cost of Running SL.
There are trade-offs to adding content (ages or ‘things’) and the cost of game operation (bandwidth needed) and attractiveness to new players. I have mixed thoughts on how it “should” be and what it may “need” to be for MOOS to survive and attract players in an MMO common era. The current consensus seems to be let it develop as the shard operators decide, which seems sort of like staying home with a life challenging disease and hoping to get well. But, until we see what Cyan gives us we are sort of waiting on the lab results.

Nalates - Guild of Cartographers
Guild Apprentice: GoW, GoMa - Liaison: GoC to GoMe, GoC to SL (Nalates Urriah)
MO:UL 00 379 343 - Author:
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