JulyForToday: oh.. before I forget... we should also have some form of credit system eventually. People will want to be listed on the thingsd theyv worked on
Kzru: what they wright may inspire an age for some people
Paradox: JFT > I thnk credit will be left for Cyan to determine
JulyForToday: its a future thing anyways :)
Robert16: maybe we could find a clever way of incorporating the age credits directly into the age itself
Paradox: Notice that none of the current Ages have specific credit about who made them
I was also thinking about credits and acknowledgements. It's true that Cyan's Ages don't have credit lists -- but they're made by employees. The work is owned by the company. We're volunteers, and it's not the same situation.
I'm not proposing a rule here, but a suggestion: a "credits journal" at the start of an Age. Give the name, the date of release, the date of last update (if changes are made), and credit the people who contributed. I say a journal, rather than a sign or piece of paper, because there's no reason not to be detailed. There shouldn't be a size limit.
How would this appear in the game? Easiest answer is a journal lying on the ground by the link-in point. That breaks the sense of reality, but this is not necessarily a disaster. If everybody expects the credits, it's just a convention, like superimposed credits in a movie. (You see white letters floating past Bruce Willis's face, but you don't think it's part of the story world.)
(In an exhibit-style Age -- one which exists to show off a single model, effect, piece of music, etc -- there is no sense of reality, so there's no reason not to include credits directly in the Age. Like a museum sign.)
Depending on how Ages are integrated into UL, there may be other solutions. If there's a library room with linking books, you can put a credits journal next to each book. If they appear in a Nexus-like interface, there might be room in the terminal interface to display credits.