The Ages I've Seen

Posted:
Wed Apr 29, 2009 9:33 pm
by Jusme
What I've seen so far looks promising, although most fan-made ages seem to 'play' choppy...I'm only posting this as a reference to what others will see or play after Open Source is released...Are the 'puters' that were out there during MOUL 'GameTap' version gonna be up to snuff to handle most of the new content? I thought that most of the URU:CC was on a different platform than these generated ages are being incorporated, therefore making the whole of the game kinda cheesy at best....
Re: The Ages I've Seen

Posted:
Thu Apr 30, 2009 11:15 am
by Jojon
It's VERY easy to model stuff with more detail than even the latest GPUs will easily handle. Low-poly modelling for real-time graphics is an art in itself, just like pixel-by-pixel graphics work with a limited palette and we can but encurage builders to "lower their standards". :9
You could make a case for giving age writers hardware a few generations old... :7
EDIT: Oh.. and soon enough we may have occluder support and more people will know about adding them and the already available visibility regions to their ages - that should help with performance.