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Clothing...

PostPosted: Thu Oct 01, 2009 8:09 pm
by Atrion
Can anyone give me a quick how-to for editing/creating clothing for uru. Is it as simple as changing the clothing Texture File of an existing clothing piece or is there more to it? Thanks for any and all help.

PS> I would also like to that everyone here on the GoW Forum for helping me out and putting up with my annoying questions :)

Re: Clothing...

PostPosted: Sat Oct 10, 2009 7:55 am
by Jojon
Haven't tried anything of the sort myself, but you should be able to use something like PRPEplorer to replace textures on existing pieces of clothing (MipMaps in the GlobalClothing .prp -- right-click an item for options).

Re: Clothing...

PostPosted: Sat Oct 10, 2009 11:41 am
by J'Kla
I would PM BAD he did some clothing that ended up on D'Mala.

Re: Clothing...

PostPosted: Sat Oct 10, 2009 12:49 pm
by D'Lanor
BAD used a method I "invented". Basically we made copies of existing clothing items giving them different names. Then we changed the textures on the copies. Back then we had to use a combination of PRP Explorer and good old hex editing. LibPlasma should make this somewhat easier now.

Keep in mind that these are not new clothing items. They still use the same old meshes.

If you don't mind losing an existing clothing item you can "simply" change its textures without making the copy. The textures you replace must have the same DXT compression formats as the originals. For example if you change a DXT5 texture you cannot use DXT1 and vice versa. And if the texture you replace has mipmaps your replacement must have mipmaps as well. PRP Explorer can tell you what kind of texture you are dealing with.
We used the nVidia Photoshop dds plugin to make matching textures. And don't think you are done when you replace one texture. Clothing items often have several layers of textures each with different transparency areas. That is how you can change the colors in one area without affecting the rest.

I remember that once I had figured it out it was just a very tedious job. So I was more than happy when BAD agreed to carry on. ;)

Re: Clothing...

PostPosted: Sat Oct 10, 2009 2:40 pm
by J'Kla
I do know the shirt he made for the walker project was good. In fact good enough for Cyan to allow it.

Re: Clothing...

PostPosted: Sat Oct 10, 2009 3:02 pm
by D'Lanor
Actually that one slipped in accidentally... :D But that was not really a problem since it was a special reward item which (without the Walker game itself) could only be handed out manually by UU shard admins.

And then there was this rare item I made which was also implemented during the D'mala period.

drcl.jpg
drcl.jpg (101.2 KiB) Viewed 2138 times


A few weeks later the DRCL folded... I think they wore these in public only once. :roll: