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Myst Online Server?

PostPosted: Fri Oct 16, 2009 9:09 am
by Dhelayan
Heya.

I found this a while ago: http://share.hoikas.com/MUd/
Seems like its possible to make a MOUL Server?
Any informations on that?

Dhel

Re: Myst Online Server?

PostPosted: Fri Oct 16, 2009 10:17 am
by I.Brattin
Not likely.

Those files are probably leftover from Until Uru. If I remember right GoW, before it was called such, had an Until Uru shard.

Edit: After looking closer at the files and Dustin (below) confirming it, it does indeed look like the possibility of a MOUL server.

Re: Myst Online Server?

PostPosted: Fri Oct 16, 2009 10:19 am
by ddb174
I remember him mentioning something about that, but if I recall correctly, it was never finished. Perhaps he'll upload the source somewhere for you to take a look at. This was, incidentally, an alternative approach I considered for Drizzle: to write a local Moul server. But I liked the idea of everything in a single game.

Re: Myst Online Server?

PostPosted: Fri Oct 16, 2009 10:25 am
by Chacal
Those pics are fairly recent, one shows 8/10/2009

You always know what Adam is up to because he puts everything on his public share.
:D

Re: Myst Online Server?

PostPosted: Fri Oct 16, 2009 11:15 am
by J'Kla
I am trying to get a home alcugs server sorted in fact I have the server bit it's the client and data server that's eluding me. I do understand how drizzle and CC combine to make it possible to develop to make and distribute user built ages but it has a limitation when you try to build puzzles with multi player solutions.

I am not just trying to do this for myself I am also trying to write idiot proof instructions. I am holding back on releasing these till I know they work. difaro has been very helpful but at the moment real life holidays have interrupted proceedings.

I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D

Re: Myst Online Server?

PostPosted: Sun Oct 18, 2009 5:23 pm
by Tsar Hoikas
ddb174 wrote:I remember him mentioning something about that, but if I recall correctly, it was never finished. Perhaps he'll upload the source somewhere for you to take a look at. This was, incidentally, an alternative approach I considered for Drizzle: to write a local Moul server. But I liked the idea of everything in a single game.


You don't want to see my source code... I was bored one day. It was never supposed to get past the login screen, but things happened.

I kinda stopped working when I got to Relto and couldn't fix the Age's SDL state. It was pretty fun to kick the logs around and look at the SDL updates for the logs. I forgot how finicky the kickables in MOUL were.

Perhaps the ending has not yet been written.

Re: Myst Online Server?

PostPosted: Sat Oct 24, 2009 9:40 am
by gimlet
J'Kla wrote:I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D

At the moment, the shard and the client still have to reside on physically separate machines, right? Not implemented as separate programs needing perhaps a dual core processor or something like that so both client and server(s) can run on a single motherboard?

Re: Myst Online Server?

PostPosted: Sat Oct 24, 2009 2:45 pm
by Tsar Hoikas
gimlet wrote:
J'Kla wrote:I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D

At the moment, the shard and the client still have to reside on physically separate machines, right? Not implemented as separate programs needing perhaps a dual core processor or something like that so both client and server(s) can run on a single motherboard?


That would easily be possible with any configuration that would run MOUL. The servers themselves are incredibly light-weight.

I would prefer a real server where you could play the game with others, as it was intended to be.

Re: Myst Online Server?

PostPosted: Sat Oct 24, 2009 3:04 pm
by Chacal
gimlet wrote:
J'Kla wrote:I am looking at a home shard a small server to support two or three users operating on a domestic router. From my experience so far the shard is the easy bit. :D

At the moment, the shard and the client still have to reside on physically separate machines, right? Not implemented as separate programs needing perhaps a dual core processor or something like that so both client and server(s) can run on a single motherboard?


There is no such restriction. Client and servers are independent processes, they send messages to each other using whatever IP address and port you assign to them. If your PC is powerful enough, you can run the client and all servers on it. The IP address for all servers could simply be "localhost", or 127.0.0.1.

For a more flexible and scalable architecture, you could also use VMWare and run each server in a virtual machine. Each would have its own IP, thus it would be easy to adapt to whatever hardware you have on hand. For instance, you could have a distributed architecture, with you running the auth and game servers, and friends running data servers with the Age files distributed among them.

Re: Myst Online Server?

PostPosted: Sun Oct 25, 2009 1:08 pm
by diafero
:lol: I was almost certain someone would start something like that :D
How different are the MOUL and POTS/UU protocols? Would it be reasonable to extend the Alcugs server to support MOUL, or could at least some of the Alcgs servers' source be re-used?