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DRC Tents

PostPosted: Fri Nov 13, 2009 6:20 pm
by Atrion
Is there a way to remove all the DRC tents from the City? or would I have to go about doing the same thing Chacal mentions in this post http://forum.guildofwriters.com/viewtopic.php?f=10&t=3604#p36056

Re: DRC Tents

PostPosted: Fri Nov 13, 2009 6:25 pm
by Chacal
Check city.sdl.
I think DRC tents are controlled by sdl variables. Not sure though.

Re: DRC Tents

PostPosted: Fri Nov 13, 2009 6:27 pm
by Atrion
The one at the top of the great stairs seems to be, but I can't seem to find anything in there referring to the one by the library or the one at the base of the great stairs... (I think thats the only other tents...)

Re: DRC Tents

PostPosted: Fri Nov 13, 2009 8:29 pm
by Agenotfound
the other tents do not have SDL indeed but you can hide them either:

with this pyhton command (to be added in islmEmgrPhase0.py (for the city) if i'm not mistaken but i'm not a pyhton specialist so you'll have to check with others)

Code: Select all
PtFindSceneobject('SceneObjectName', 'AgeName').draw.disable()


for that you need to find wich objects you need to hide ( blender is an easy way to find which ones)

or you can create an all new SDL but that is a little more complicated to explain, if you really want to know PM me.

or you can just find which objects you want to disappear (using blender) and just remove them with PRP shop, PRP explorer, etc . But this is permanent

good luck !

Re: DRC Tents

PostPosted: Sat Nov 14, 2009 8:16 am
by diafero
You can also put it into the city.py file, within the OnServerInitComplete function