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Avatar Stats

PostPosted: Thu Jun 10, 2010 3:02 pm
by PeteC
Is there a list anywhere with stats for the Avatars (jump height, running jump distance, run speed, walk speed, etc.)?

Re: Avatar Stats

PostPosted: Thu Jun 10, 2010 3:20 pm
by andylegate
Here you go:

Image

Re: Avatar Stats

PostPosted: Thu Jun 10, 2010 4:49 pm
by Aloys
The min/max numbers on that list don't make much sense to me.. For instance the 'run speed' is 16/33. Shouldn't it be a fixed number? The avatar runs at a fixed speed, I've never /noticed it suddenly going slower or faster.
Does anybody understand this?

Re: Avatar Stats

PostPosted: Thu Jun 10, 2010 5:06 pm
by Branan
the avatar actually accelerates/decelerates slightly when you start and stop running, walking, or turning, I assume to keep everything is in sync with the animations

Re: Avatar Stats

PostPosted: Thu Jun 10, 2010 5:06 pm
by PeteC
I am guessing that for "run speed" he means walk 16f/s, run 33 f/s. This is only my theory. Actual meaning may be different in your are. Void where prohibited. :)

Re: Avatar Stats

PostPosted: Thu Jun 10, 2010 5:08 pm
by PeteC
PaladinOfKaos wrote:the avatar actually accelerates/decelerates slightly when you start and stop running, walking, or turning, I assume to keep everything is in sync with the animations


If this is the case, what is the avatars walk speed?

Re: Avatar Stats

PostPosted: Thu Jun 10, 2010 8:53 pm
by andylegate
The difference in speeds may be dependent upon the incline in which the avatar is running on: IE running up or down a slope/stairs. With the minimum being at the max recommended slope. If you look, you'll notice they show that 30 deg is the max slope you should be having the avatar try to move up or down on. (at least according to Cyan since these are their specs straight from their Plasma documents).

Just an idea.

Re: Avatar Stats

PostPosted: Fri Jun 11, 2010 6:46 am
by Aloys
That makes sense; you might just be right. Avatars certainly run much faster on descending slopes and stairs.