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Avatar Animations

PostPosted: Fri Jun 11, 2010 8:45 am
by PeteC
Is there a list of Avatar animations (walk, jump, push journey, etc.) and is there any way to create new ones (let's say sliding down a fireman's pole)?

Re: Avatar Animations

PostPosted: Fri Jun 11, 2010 9:00 am
by Aloys
There's a (partial, but complelte enough) list of the animations on the wiki here, and Andy has made a tutorial describing how to use them here.
If you want to create a new animation, you need to have 3DS Max 7 with the Cyan plugin, download the Cyan Max Avatar WaveEmote 'biped' here, get rid of its current animation, create your own animation and export it. But I don't if anyone has tried that yet.

Re: Avatar Animations

PostPosted: Fri Jun 11, 2010 9:13 am
by PeteC
So it can't be done with Blender? :(

Re: Avatar Animations

PostPosted: Fri Jun 11, 2010 9:59 am
by Agenotfound
Aloys wrote:There's a (partial, but complelte enough) list of the animations on the wiki here, and Andy has made a tutorial describing how to use them here.
If you want to create a new animation, you need to have 3DS Max 7 with the Cyan plugin, download the Cyan Max Avatar WaveEmote 'biped' here, get rid of its current animation, create your own animation and export it. But I don't if anyone has tried that yet.


The version of the avatar in the wave emote is the Moul version and is not entirely compatible with CC due to different rigging. - some things might work though especially with the female avatar that is closer to the CC version.

Re: Avatar Animations

PostPosted: Fri Jun 11, 2010 11:12 am
by Aloys
Sorry Pete, you mean't for CC? Then definitely no; as AgeNotFound just mentionned.
I wonder though, could it be possible to adapt the MOULa biped for CC?

Also:
So it can't be done with Blender? :(
No, we currently don't have the tools to export avatar animations with Blender unfortunately.

Re: Avatar Animations

PostPosted: Fri Jun 11, 2010 11:33 am
by ddb174
It might be possible to adapt the Moul avatar to Pots, but it hasn't been a high priority so far. As Agenotfound and/or Chloe found, the problem is that they changed the number of bones.

It might just be better to change the bones back to match, if we ever get the Moul source.

Re: Avatar Animations

PostPosted: Fri Jun 11, 2010 11:49 am
by PeteC
I don't have CC, but if CC is nothing more than ABM + PotS, then yes.

Re: Avatar Animations

PostPosted: Fri Jun 11, 2010 6:00 pm
by N. Sigismund
Now that is sad news. I was hoping to add a custom animation to Pontypridd...

Re: Avatar Animations

PostPosted: Mon Jun 14, 2010 11:04 am
by ddb174
Yes, CC is just ABM+Pots.