General debates and discussion about the Guild of Writers and Age creation
ddb174
Posts: 928 Joined: Thu Apr 10, 2008 7:28 pm
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by ddb174 » Wed Aug 18, 2010 9:59 pm
Karkadann wrote: also I was kinda wondering....................about Zandi's airstream.................... is it safe to drive, or more accurately crash
There's only one way to find out! :D
Karkadann
Posts: 1224 Joined: Sun Aug 02, 2009 10:04 am
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by Karkadann » Thu Aug 19, 2010 6:20 am
Should I leave fair warning before I crash the Airstream just in case? cuz if it does to a server what it does to my PC, your gonna want a heads up. I still have alll four ages to go threw. so it may be a while but I opened the easter egg room in Bevin if any one wants to decipher the code their and try it themselves
I Don't Have A Cell Phone, I have Freedom!
ddb174
Posts: 928 Joined: Thu Apr 10, 2008 7:28 pm
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by ddb174 » Thu Aug 19, 2010 9:30 am
Nah, it'll be fine. Go ahead and try!
Jamey
Posts: 528 Joined: Sat Oct 20, 2007 8:32 pm
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by Jamey » Thu Aug 19, 2010 10:55 am
I've tried out the shard, and it's very stable. Well done to everyone who has contributed to it
I did notice however that some of the footstep sounds aren't working in some fan created ages, as well as a few Cyan ages (Relto is one example). Is that just for me, or did something break in the online conversion?
KI#46415
andylegate
Posts: 2348 Joined: Mon Oct 01, 2007 7:47 am
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by andylegate » Thu Aug 19, 2010 12:44 pm
Hrmmmm.....
I've been on it many, many times with all the testing, and I've always had footstep sounds just fine.
Try moving your Sound FX slider to the right more......
Wamduskasapa
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by Wamduskasapa » Thu Aug 19, 2010 1:22 pm
Hey Dustin
Here is a screenshot of the HD Listing for the Neighborhood files, that you asked for.
For a larger view click the thumbnail
ddb174
Posts: 928 Joined: Thu Apr 10, 2008 7:28 pm
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by ddb174 » Thu Aug 19, 2010 2:38 pm
Perfect! I think that has found the problem. (It looks like you took a copy of Pots and copied the shard files on top of it, and this has resulted in some extra files that are not on the shard.) The solution should be to delete "Neighborhood_DIstrict_nb01BahroPedestalShout.prp". Let me know if that fixes it!
Wamduskasapa
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by Wamduskasapa » Thu Aug 19, 2010 4:00 pm
It did not help to delete "
Neighborhood_DIstrict_nb01BahroPedestalShout.prp ". I still get the same errors
For a larger view click the thumbnail
I did notice that there were errors within the
Network.-.elf list
Show Spoiler (08/19 17:51:42) 88.07 WRN: Not registering owned age [FName:Neighborhood,IName:Neighborhood,Guid:0000000000000300,UName:Alcugs hood,Desc:This is a hood on an Alcugs server,Lang:0] because player already has a non-volatile instance of that age (08/19 17:51:42) 88.07 DBG: Net: Loading age Neighborhood (08/19 17:51:42) 88.08 DBG: HttpOpenRequest for "/game_data/dat/Neighborhood.mfs" try: 1 (08/19 17:51:43) 88.54 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (1K/7K) 0000 Kbps (08/19 17:51:43) 88.54 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (2K/7K) 0000 Kbps (08/19 17:51:43) 88.54 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (3K/7K) 0000 Kbps (08/19 17:51:43) 88.75 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (4K/7K) 0000 Kbps (08/19 17:51:43) 88.75 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (5K/7K) 0000 Kbps (08/19 17:51:43) 88.76 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (6K/7K) 0000 Kbps (08/19 17:51:43) 88.76 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (7K/7K) 0000 Kbps (08/19 17:51:43) 88.76 DBG: Downloading /game_data/dat/Neighborhood.mfs - -1 (7K/7K) 0000 Kbps (08/19 17:51:43) 88.76 DBG: IRequestFileToGeneric leaving OK (Not-Quitting) with Error: The operation completed successfully. (08/19 17:51:43) 89.24 DBG: Age SDL hook object created, uoid=(0x41f:0x8:AgeSDLHook:C[0,0]) (08/19 17:51:43) 89.24 DBG: Paging in room Classroom (08/19 17:51:43) 89.24 DBG: Paging in room CommonRoom (08/19 17:51:43) 89.24 DBG: Paging in room nb01 (08/19 17:51:43) 89.24 DBG: Excluding page nb01DniPaper (08/19 17:51:43) 89.24 DBG: Paging in room nb01EasterNote01GUI (08/19 17:51:43) 89.24 DBG: Paging in room nb01EasterNote02GUI (08/19 17:51:43) 89.24 DBG: Paging in room nb01EasterNote03GUI (08/19 17:51:43) 89.24 DBG: Paging in room nb01EasterNote04GUI (08/19 17:51:43) 89.24 DBG: Paging in room nb01EasterNote05GUI (08/19 17:51:43) 89.24 DBG: Paging in room nb01HNYVis (08/19 17:51:43) 89.24 DBG: Excluding page nb01LinkBookEderVis (08/19 17:51:43) 89.24 DBG: Excluding page nb01LinkBookGarrisonVis (08/19 17:51:43) 89.24 DBG: Excluding page nb01LinkBookTeledahnVis (08/19 17:51:43) 89.24 DBG: Paging in room PrivateRm (08/19 17:51:43) 89.24 DBG: Paging in room nb01LiveAdditions (08/19 17:51:43) 89.24 DBG: Paging in room nb01LiveAdditionsXP (08/19 17:51:43) 89.24 DBG: Paging in room nb01ThanksgivingVis (08/19 17:51:43) 89.24 DBG: Excluding page nb01Ayhoheek5Man1State (08/19 17:51:43) 89.24 DBG: Excluding page nb01Ayhoheek5Man1Dead (08/19 17:51:43) 89.24 DBG: Begin Device Reload (08/19 17:51:43) 89.26 DBG: End Device Reload (08/19 17:51:53) 99.19 DBG: JoinAge Op started (08/19 17:51:56) 101.93 DBG: Net: Joined age [Nfo:[FName:Neighborhood,IName:Neighborhood,Guid:0000000000000300,UName:Alcugs hood,Desc:This is a hood on an Alcugs server,Lang:0],Rule:kOwnedBook,Spwn:t:Default,n:LinkInPointDefault,c:(nil)] (08/19 17:51:56) 101.93 DBG: JoinAge Op complete (08/19 17:51:56) 101.95 DBG: Begin Device Reload (08/19 17:51:56) 101.96 DBG: End Device Reload (08/19 17:51:56) 102.00 DBG: NetClient hasn't updated for 13.930168 secs (08/19 17:51:56) 102.04 DBG: LM: Attempting to set logic mod shared lock to Triggered, t=78.561305 (08/19 17:51:56) 102.04 DBG: LM: cSfxRegSenFeet-Stone01_Enter Setting RequestingTriggert=78.561305 (08/19 17:51:57) 102.74 DBG: LM: LogicModifier cSfxRegSenFeet-Stone01_Enter recvd trigger request reply:confirmed, wasRequesting=1, t=79.256232 (08/19 17:51:57) 102.74 DBG: LogicModifier cSfxRegSenFeet-Stone01_Enter is triggering, activatorType=0 (08/19 17:51:57) 102.74 DBG: LM: Attempting to set logic mod shared lock to UnTriggered, t=79.256232 (08/19 17:51:57) 102.78 ERR: Failed to find SDL var (08/19 17:51:57) 102.79 ERR: Failed to find SDL var (08/19 17:51:57) 102.79 ERR: Failed to find SDL var (08/19 17:51:57) 102.79 ERR: Failed to find SDL var (08/19 17:51:57) 102.79 ERR: Failed to find SDL var (08/19 17:51:57) 102.79 ERR: Failed to find SDL var (08/19 17:51:57) 102.80 DBG: Received LinkEffectsTriggerMsg, local=1, linkingIn=1, stealth=0 (08/19 17:51:57) 103.08 DBG: Sending PageOut msg, room=Neighborhood_District_nb01LinkBookEderVis (08/19 17:51:57) 103.08 DBG: Sending PageOut msg, room=Neighborhood_nb01LinkBookGarrisonVis (08/19 17:51:57) 103.08 DBG: Sending PageOut msg, room=Neighborhood_nb01LinkBookTeledahnVis (08/19 17:51:58) 103.42 DBG: Sending PageOut msg, room=Neighborhood_nb01Ayhoheek5Man1State (08/19 17:51:58) 103.42 DBG: Local player linking in, fading screen (08/19 17:51:58) 103.42 DBG: Received pLinkCallbackMsg, localmsg=1 (08/19 17:51:58) 103.42 DBG: 2 link callbacks left until avatar Male links... (08/19 17:51:58) 103.48 DBG: Begin Device Reload (08/19 17:51:58) 103.48 DBG: End Device Reload (08/19 17:51:58) 104.27 DBG: Received pLinkCallbackMsg, localmsg=1 (08/19 17:51:58) 104.27 DBG: 1 link callbacks left until avatar Male links... (08/19 17:52:00) 105.90 DBG: Received pLinkCallbackMsg, localmsg=1 (08/19 17:52:00) 105.90 DBG: All link callbacks received. (08/19 17:52:00) 105.92 DBG: Local player done linking in - setting timeout to 180.000000 (08/19 17:52:13) 118.99 DBG: NetClient hasn't updated for 1.391113 secs
and according to the
NetClientComm.-.elf I timed out
Show Spoiler (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plLinkEffectsTriggerMsg 127 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 pfKIMsg 86 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plNotifyMsg 119 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plNotifyMsg 119 (08/19 17:51:57) DBG <SND> plNetMsgVault mgr:20013,top:SaveNode,cxt:74,res:0,vn:2,cmd:6,result:0,nitems:2,p:22832 290 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plNotifyMsg 125 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plNotifyMsg 122 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plNotifyMsg 119 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plNotifyMsg 117 (08/19 17:51:57) DBG <SND> plNetMsgGameMessage p:22832 plNotifyMsg 121 (08/19 17:51:57) DBG <SND> plNetMsgPagingRoom pageFlags:01, paging out, requestingState:no, resetting=0 64 (08/19 17:51:57) DBG <SND> plNetMsgPagingRoom pageFlags:01, paging out, requestingState:no, resetting=0 59 (08/19 17:51:57) DBG <SND> plNetMsgPagingRoom pageFlags:01, paging out, requestingState:no, resetting=0 59 (08/19 17:51:58) DBG <SND> plNetMsgPagingRoom pageFlags:01, paging out, requestingState:no, resetting=0 58 (08/19 17:51:58) DBG <SND> plNetMsgGameStateRequest p:22832 57 (08/19 17:51:58) DBG <SND> plNetMsgGameStateRequest p:22832 56 (08/19 17:51:58) DBG <RCV> plNetMsgGroupOwner (08/19 17:51:58) DBG <RCV> plNetMsgGameMessageDirected (08/19 17:51:58) DBG <RCV> plNetMsgVault (08/19 17:51:58) DBG <RCV> plNetMsgTerminated (08/19 17:51:58) DBG <SND> plNetMsgLeave reason:Timed Out 11 (08/19 17:52:00) DBG <SND> plNetMsgSetTimeout timeout:180.000000 14
EDIT 1 I did delete the Python and SDL file folders which downloaded the versions that were stored on line.
But I still get the same Errors... EDIT 2 I did delete all data files dealing with the Neighborhood and downloaded the versions that were stored on line.
But I still get the same Errors...
Last edited by
Wamduskasapa on Thu Aug 19, 2010 6:54 pm, edited 2 times in total.
Karkadann
Posts: 1224 Joined: Sun Aug 02, 2009 10:04 am
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by Karkadann » Thu Aug 19, 2010 5:51 pm
Im wondering If I should start a UAM Bug thread on this one, any way their are some things I notices that don't work in Teledahn The Bucket wont dump you out at the end of the ride and that periscope mounted shot gun seems to be out of ammunition It gives you a bulls eye but It will not let you use it. I was spawning around trying to get to the top floor office in Teledahn Basically to get around the bug like I did with the buckets and I just got booted. I guess all it needed was for the program to be restarted The shot gun works I have not yet tryed the buckets though
I Don't Have A Cell Phone, I have Freedom!
ddb174
Posts: 928 Joined: Thu Apr 10, 2008 7:28 pm
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by ddb174 » Thu Aug 19, 2010 6:39 pm
Yes, a bug thread would be handy. And there surely are bugs, just as there are offline!