Secret Room

General debates and discussion about the Guild of Writers and Age creation

Secret Room

Postby sculp » Mon Nov 22, 2010 10:43 am

Following my investigations in the Spyroom and Meeting room (http://forum.guildofwriters.com/viewtopic.php?f=10&t=4814), check this...
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:shock: :roll: :o
I'll keep you posted
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Re: Secret Room

Postby Sirius » Mon Nov 22, 2010 12:04 pm

Crazy !!! :o
Really cool ! I can't wait to test !!!
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Re: Secret Room

Postby Wamduskasapa » Mon Nov 22, 2010 12:16 pm

I like – looks very promising
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Re: Secret Room

Postby Chacal » Mon Nov 22, 2010 12:22 pm

Cool!
Your experimentation has given me the motivation to start hacking again.
I have something interesting in the works.

I hope you will publish a tutorial to get more people started.
BTW, how did you do the lighting in your secret room?
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Re: Secret Room

Postby sculp » Mon Nov 22, 2010 1:15 pm

I hope you will publish a tutorial to get more people started.

I sure plan to -haven't quite finished it all yet
BTW, how did you do the lighting in your secret room?

Bit of vertex paint is all.. plus the existing Bevin lighting of course
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Re: Secret Room

Postby tangara » Mon Nov 22, 2010 5:23 pm

Sirius wrote:Crazy !!! :o
Really cool ! I can't wait to test !!!

8-) I either ! I await your tutorial with impatience ! ;) Hey, I wish I could sit on one of the chairs.... :lol:
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Re: Secret Room

Postby sculp » Fri Nov 26, 2010 6:11 pm

Ok here's my recipe for cooking up my take on the hood secret room.
This is an extension of my Spyroom mod (http://forum.guildofwriters.com/viewtopic.php?f=10&t=4814&start=10) and adds a link to one of the books in the meeting room. The link takes you to my version of the Hood Secret Room.
I've divided the recipe into two parts, each part has an accompanying zip file, and in the first part there is a choice of two options. :roll:

Part One: Meeting Room

If you already tried the spyroom mod using SpyroomMod_rev02 you need to add the linking book with this file:
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If you're starting from scratch This is the file for you:
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Part Two: Secret Room
HoodSecretRoom_v1.zip
(709.04 KiB) Downloaded 77 times


1. You may want to back up some files:
    Neighborhood.sum
    Neighborhood_District_nb01.prp
    Neighborhood_District_Textures.prp

2. In PlasmaShop, navigate to Neighborhood Age, click on 'Neighborhood_District_nb01.prp' and open PrpShop. Once there open 'nb01'.

3. Right click on nb01 and choose Import.. navigate to the folder containing the unzipped files. Open the folder called Files and import the contents.

4. A total of ten objects need to be added to the Scene Node:
    ScrtRomCollider
    LinkInPointSecret
    ScrtRmBox01
    ScrtRmBox02
    ScrtRmDoor
    ScrtRmDoorFrm
    ScrtRoom
    ScrtRoomFloor
    SpeechAptCamera
    SpeechAptCamRegion

5. Seven objects needs to be imported into 'Textures'. Right click and choose Import.. Navigate to the folder called Mipmap and import the files it contains.
From the main file menu choose Save.

6. Delete or update the .sum file in PlasmaShop

7. Copy the 'Neighborhood.pak' file from the unzipped 'Python' folder to your Uru install's 'Python' folder

That's it! :P
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Re: Secret Room

Postby Wamduskasapa » Fri Nov 26, 2010 6:48 pm

OK this modifies the files for Bevin and can also be used to modify Kirel (MOUL), DRC (Phil's) and Seret (MOUL). Will you be adding linking books to each of the other secret rooms though??
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Re: Secret Room

Postby sculp » Fri Nov 26, 2010 6:58 pm

Will you be adding linking books to each of the other secret rooms though??

Well I guess I could do that - I do have some other ideas though ;)
Maybe I could do that for now (but not tonite)
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Re: Secret Room

Postby Wamduskasapa » Fri Nov 26, 2010 7:15 pm

OK - I will go ahead and modify those Nieghborhood files. and double check for problems. there might possibly be an orientation problem with the room in Kirel

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