:blink: :blink: I should really learn not to edit my posts. this is almost like instant chat...
major changes were made to my last post:
if you're going to go with a single properties page for objects and regions, (which is good. they have too many common settings
) it would still be a good Idea to have a make region button that would set some of the flags properly and enable the region controls (this is plasma for beginners, after all), and also, plain objects (not just regions) need to have a separate swim setting. (you have to have a surface to swim on not just a region to swim in. (yes that is a bit weird)) And also, instead of a seperate region control panel, have seperate controls for the book and it's pages.
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anyway, I think that the physics controls are pretty self explanatory. my vote is always for the most control possible while keeping it self-explanatory. one thing I might add is a button that would basically zero all the mass rc el settings and call it "disable physics"
If you really want to hide the region physics controls, you could do this:
when user clicks "make region" remove them mass rc and el settings and replace them with a dropdown containing "static", "dynamic", and "advanced" (which would bring them back.) and also lock the "visible" button while adding the "region type" menu. (selecting footstep would add the footstep sound menu, that way, it is only available when neccesary.)
also, setting the "clickable" button in an object would create a "clickfile" field. the button would be removed for regions and replaced with "clickregion"
the way I see it, aside from the books, there would be only one object controls panel and selecting certain settings would enable or disable other settings. so "make region" should really be just "region" (in the green buttons) and it would enable some settings and disable... visible and lights. oh and collider. (no point in having an invisible region without collision, might as well might no exist, but coltype should still be there but with only options 1, 2, and 3)