due to your lack of response, I'm assuming that you are still having trouble with sliding colliders. now, I have tested such things in my own age and they worked perfectly. I decided to convert FuncChk01 to using a sliding collider. For some reason, It didn't work. after going over it many times, and more than a few gray hairs, I found that there there is a problem in here somewhere. The collider moved, but it was always in the wrong place. I think that it is a bug in the plugin. when I made a
new region without the alctype:collider (visible) it worked. so then I changed it's alctype to collider and exported it again. It didn't work! but then I noticed something. (and I did this all over again to make sure) when I exported the age, it
moved the ObData center of GateCollider.
in blender! I can see it!
WTF!? After multiple tries and much woe, I found the only thing to do was to change the python script to account for the displacement. So my conclusion (after testing) is that the plugin moves the object centers of -alctype:collider- objects to the center of the scene. Is this required by plasma? that all objects without a draw interface have center-of-the-scene centers? It doesn't do this to visible objects... and it still has a coordinate and simulation interface... (seeing as it
does move and collide correctly) what's up?
before exportafter export