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Re: Back on the Wall

PostPosted: Sun Oct 30, 2011 10:31 am
by Sirius
Sorry for not doing anything for almost a week, but I was in holidays with no Internet connection (and after that I discovered Portal Prelude :) ).

Anyway, I finally added the fix from D'Lanor + fixed again the bug RedSoxFan had + fixed the tubes.
I think the tubes were buggy because the region were activated twice - because of the Smart Seek. Which means once the anim done Plasma runs it again... and the avatar enters again the region... etc. So I disabled it while the tube was down, and it seems to work fine.

Here are the two modified files (if it finally works fine, I'll update the other attachment for the Wall on single player Uru).

@Diafero: I hope you're not getting bored to update the files again and again :? .

Re: Back on the Wall

PostPosted: Sun Oct 30, 2011 1:14 pm
by diafero
I installed it and did a quick tst run, seems to be all right - as far as I can tell that, being alone in the age ;-)

@Diafero: I hope you're not getting bored to update the files again and again :? .
No, that's fine - what do you think how this works when I work on the Python myself? ;-)

Btw, I attached the python files the way they are now on the Shard... I would appreciate if you could use them as basis, as they contain the necessary license header so I do not have to add it again after each update of yours ;-) (they also contain the Nexus fix by D'Lanor, other than they, they are unmodified from what you sent me).

Re: Back on the Wall

PostPosted: Mon Nov 14, 2011 3:39 pm
by Chacal
Is this ready for adding to the single-player game?
Do we have final distribution files?
I'd like to prepare an automated distribution.

Re: Back on the Wall

PostPosted: Tue Nov 15, 2011 12:47 pm
by diafero
I think we are waiting for people to try it out online, and tell us whether it works :D

Re: Back on the Wall

PostPosted: Tue Nov 15, 2011 12:54 pm
by Sirius
I didn't update my attachment because I couldn't try on DI with another player yet (but mostly because I'm lazy to try it :roll: ).
I would like to know if two avatars can use the same multistage behavior at the same time (I don't see why they couldn't, but Plasma is full of surprises). The other stuff should be working fine.

As it seems to be stable offline, I guess it can be released anyway.
I'll update the attachment when I can. If you want to do an automated distribution, that would be great (I guess I should hurry to post the files then :lol: ).

diafero wrote:Btw, I attached the python files the way they are now on the Shard... I would appreciate if you could use them as basis, as they contain the necessary license header so I do not have to add it again after each update of yours ;-)
Yes, sorry about that.

Re: Back on the Wall

PostPosted: Tue Nov 15, 2011 2:34 pm
by Chacal
No hurry.
I'm just looking for a reason to start working on uruDistro again.

Re: Back on the Wall

PostPosted: Thu Nov 17, 2011 7:55 pm
by Chacal
Hi Sirius,
I had a look at the files in your Oct. 8th attachment.
There won't be a problem automating this distribution. Automation would take care of copying files, inserting objects, modifying the Garrison.age file and the SDL file. There would be 2 scripts: one for everyone, an additional one for people who don't use the offline KI.

Automation would be much easier for players if I included the missing files from UU. Not sure how people feel about that. Does anyone still care about those old files for a dead branch of Uru?

I suggest two changes to your install.txt:

"- open SDL/Garrison.sdl in your Uru directory, change grsnClimbingWallEnabled + grsnWallInfoJournalVis to DEFAULT=1"
You can't do that. This might screw up your Uru installation. The user needs to append a new STATEDESC block at the end, and make the changes in that new block.

- after "- Install UntilURU"
The instructions are not clear. I would add "Copy the following files from Until Uru to the same location in your POTS game folder

Re: Back on the Wall

PostPosted: Fri Nov 18, 2011 12:25 am
by diafero
Actually I planned to include the complete patched files in the next version of the Offline KI, like I usually do with patches I install on the Shard.

Re: Back on the Wall

PostPosted: Fri Nov 18, 2011 5:46 am
by sculp
Chacal wrote:No hurry.
I'm just looking for a reason to start working on uruDistro again.

I got lots of stuff just waiting for an UruDistro release ;)

Re: Back on the Wall

PostPosted: Fri Nov 18, 2011 7:06 am
by Chacal
diafero wrote:Actually I planned to include the complete patched files in the next version of the Offline KI, like I usually do with patches I install on the Shard.

I think you can go ahead, because this is a patch that almost everyone will want, and these changes will not overwrite existing modifications, and very few people have an already modified Gahreesen anyway.

I will still publish the distro for those who don't have the Offline KI, or those who want a reversible change.