Really? I could understand the building part (modeling) and I still do most of my modeling in Blender.
The cool thing about porting it over to Max is, you can add particles to it (steam, smoke, sparkes, rain, snow, leaves, bugs, you name it) quite easily. You can also add some bone animations to things (cloth like a curtain or a flag swaying in the wind, but looking natural). You can take full advantage of the Materials, especially Composite and better yet: Plasma Bump Mapping, to help bring out more realistic textures in things like rock surfaces. The Detail feature in the Materials Editor will let you fine tune control how things look from afar and close up, without all that pesky tiling or blurry textures.
Multi Stage Behavior Mod becomes available to you: imagine being able to set up avatar animations that are more complex.
Even Reward Clothing becomes a reality (if you want to put the effort into it, heh).
If you guys need help with any of my tutorials, just ask, that's what I'm here for.
I can even do work for you, in actually getting it from Blender to Max, and I'll use Max 7.0, that way you can load it in what ever later version of Max you have (3ds Max is forward compatible, so you can go from 7 to 8 to 9, etc all the way up to 2012, but it is not backwards compatible: IE I can't load up a Max file from 2012 into Max 7, 8 or 9 (those are the versions I have)).
I can get all the models, objects, terrains ported in, materials re-applied, lighting fixed. Serene took me 1 week to port over (it's a very small garden Age). Neolbah took about 3 weeks to do. I ported Eder Kemo from a import in Blender, back over to Max in about 2 weeks (that didn't include the wiring, and was also with me taking time off to play Team Fortress and Minecraft, heh):
All you have to do is ask. I get emails all the time from people who have questions, or missed a point on my tutorials. I won't bite your head off, belittle your work, or change anything you don't want changed. I love seeing people's work move forward.