Introducing The Minkata Soccer & Croquet Field

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Introducing The Minkata Soccer & Croquet Field

Postby Karkadann » Sat Feb 04, 2012 2:18 pm

OK here is the Prp file for the soccer field, page #13 and the Croquet field, page #14.
I had to use Urufun 2.0 to open the Minkata age file and add this line "Page=minkSoccerpage,13" for the Soccer Field
and add this line "Page=minkCroquetPage,14" for the Croquet field
and that was it, have fun and let me know which team wins

Show Spoiler


Soccer field
http://www.mediafire.com/?7ahn7mr6nvff027

Croquet field
http://www.mediafire.com/?65d0d203q2455aq
Last edited by Karkadann on Wed Nov 21, 2012 6:42 pm, edited 1 time in total.
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Re: Introducing The Minkata Soccer Field

Postby Chuckles58 » Sat Feb 04, 2012 6:12 pm

That looks great, Karkadann. It should be fun to use this soccer field.
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Re: Introducing The Minkata Soccer Field

Postby D'Lanor » Sun Feb 05, 2012 3:30 am

Cool! 8-) But how does it look at night?
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Introducing The Minkata Soccer Field

Postby Karkadann » Sun Feb 05, 2012 10:20 am

D'Lanor wrote:Cool! 8-) But how does it look at night?


It sticks out like a sore thumb :lol: :P

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Re: Introducing The Minkata Soccer Field

Postby D'Lanor » Sun Feb 05, 2012 11:22 am

Maybe you could make a night and day version for each goal and show/hide the proper one using the global Python script xAgeSDLBoolShowHide. You don't even need a new SDL variable for it. Just use the existing minkIsDayTime variable.
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Re: Introducing The Minkata Soccer Field

Postby Annabelle » Sun Feb 05, 2012 11:24 am

I downloaded the prp file. Do I have to only put it in my dat folder and that's it or do I have to scrap the .sum file too?
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Re: Introducing The Minkata Soccer Field

Postby D'Lanor » Sun Feb 05, 2012 11:30 am

Annabelle wrote:I downloaded the prp file. Do I have to only put it in my dat folder and that's it or do I have to scrap the .sum file too?

The sum file does not know this page so it won't check.

And you have to do this to make it load:
Karkadann wrote:I had to use Urufun 2.0 to open the Minkata age file and add this line "Page=minkSoccerpage,13"
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Introducing The Minkata Soccer Field

Postby Chacal » Sun Feb 05, 2012 12:01 pm

Old picture from MOUL days(already 5 years ago!!! :o )


Minkata_08.jpg
Minkata_08.jpg (54.91 KiB) Viewed 6768 times
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Re: Introducing The Minkata Soccer Field

Postby Karkadann » Sun Feb 05, 2012 7:50 pm

D'Lanor wrote:Maybe you could make a night and day version for each goal and show/hide the proper one using the global Python script xAgeSDLBoolShowHide. You don't even need a new SDL variable for it. Just use the existing minkIsDayTime variable.


um :oops: :? if its easy enough for me to figure out, I could give it a try, Modeling I can do but python and all that programing stuff has always bin a bit beyond me, ill give it a try and see what I can come up with

I guess I can reduce the light or add torches or something for night assuming I can figure out the Python thingy
Last edited by Karkadann on Sun Feb 05, 2012 8:40 pm, edited 1 time in total.
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Re: Introducing The Minkata Soccer Field

Postby Tsar Hoikas » Sun Feb 05, 2012 8:33 pm

It would probably look better at night if it weren't shadeless (or whatever the max equivalent of that is).
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