Hey guys, sorry I don't really hang out in anything Uru anymore, but wanted to just quickly share what it was I was goofing off with.
Volcanoes come in several types, but are basically catagorized by their eruption types.
Lava oozing from it, like in Hawaii is one type.
Pyroclastic erruptions (think Mt. Saint Helens) is another type.
This one would be classified as a "Cynder", think smoke with sparks coming from it. Pyroclastic types, have a HUGE plume, and it looks like boiling clouds. Not sure how to pull that off in Uru, as it would have to be some sort of morphing mesh.
The lava flow type, I wouldn't use wavesets, but animated texture instead, just like Cyan did for Eder Gira. What would be cool is to pull of having that heat shimmer around it too. I know how to do that in Unreal's game engine, but I'm not sure how to do it in Plasma.
Anyways, I'm very happy to see you all still busy working away with Plasma and doing things with it. I've been gone because I've been working in other SDK's and also enjoying myself by actually
playing games, hehehe: Skyrim, New Vegas, Portal 1 and 2, Half-Life 2, etc. I forgot how to have fun just playing.
So TTFN, and again, I'm glad to see y'all keeping the light burning.