by diafero » Thu May 01, 2014 9:24 am
Dulcamara brought to my attention today a problem in Iceworld: When there are already two players in the age, the third one trying to join will crash.
This looks very much like the problem we've had in Ahnonay Sphere 1, and in Janga, as well.
The issue is a weird bug in Uru: When there is a swim region in the age, and one of the link-in points is NOT *above* the swim region, the third player to join the age will crash. The same happens if the origin of the coordinate system (0, 0, 0) is NOT *above* the swim region.
This got fixed in Janga by moving the link-in point up, and adding this wood construction at the spawn point (so that players do not fall down immediately after link-in). In Ahnonay, we additionally had to move the entire age down to get the coordinate origin above the swim region - Dustin did some magic in Drizzle to be able to patch prp files appropriately.
Is there a swim region in IceWorld? If yes, could you try moving the spawn points up so that their z coordinate is larger than the one of the swim region? Also check the absolute coordinates of the swim region to figure out whether the entire age needs to be moved down.
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