Thanks for the new comments. Here are some more from me (along with a few screenshots and fraps videos):
- Show Spoiler
a: blue tower: ground floor blockers still in place when elevator is gone
d2: explain please
a: when the elevator is upstairs and I take the shuttle to leave, then walk back and enter the ground floor, I cannot walk across the empty space where the elevator used to be (there are blockers there); I must instead walk around it just as I would if the elevator was still there
d2: Logically it is not possible to arrive to the elevator without having moved the blocker previously. So I think you have found a “hole” in the modelization.
a: I'm including a fraps video of this behavior (it may be hard to see well as it seems to have come out pretty dark)
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20elevator%20blockers.mp4
a: throughout: flickering layers are particuarly bad at creature cave and with journal displays
d2: Ok it could happen. But in this particular case I did not observe what you mention.
a: I will see if I can take a fraps video to show you what I mean
d2: OK
a: I have several fraps examples of this here:
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20creature%20cave%20flicker%20in.mp4
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20creature%20cave%20flicker%20out.mp4
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20viewer%20flicker.mp4
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20island%20flicker.mp4
a: throughout: can walk through many ladders at 45 degree angle
d2: what ladders and what do you mean by 45 degrees?
a: I didn't test all the ladders in Iceworld but noticed that this was easy to do with at least some of them; when one is facing the ladder straight on, it is a 90-degree angle; if I am standing a bit to the side and facing the ladder at an angle, I found I could walk right through the ladder. the first time this happened was in the green area climbing back up from the "temple" at the bottom.
D2: OK. I will take care in the future
a: here is another fraps video showing the behavior:
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20ladder%20angle%20bug.mp4
a: the logic of the r-g-y-b underground button is elusive; visually, it implies that it affects all four areas, yet I can only find changes in the green area; thus far, all buttons are toggles (on/off)
d2: I think you did not write the good sequence. The good one allows you to go everywhere as written in a journal (tv screens) without cheating
a: I'm not sure I understand your response, perhaps it would help for me to include a screenshot then
D2: the opening of each base must be done in a very specific order as precised in a confortable and warm room you must visit.
a: I think you mean the cave/hut, where there are a couple of pictures drawn of (what I'd thought were) the transport routes? it seems you are saying they are drawings of something else instead. the area I'm talking about is not the hut but is this instead (visually, this button implies that it does something to all four areas):
since you seem to be saying that the hut drawings are to show something else instead (that the four areas must be solved only in a particular order), I have some concerns about that. generally, myst/uru players do not expect this kind of gameplay since the Cyan games were designed to be non-linear (this kind of gameplay=if one does something in the wrong order especially when it is possible to do so, the game does not play correctly). if you want Iceworld to be strictly linear, it would be helpful to make this *very* clear, for example in having Gary Bradwell talk in his viewer entries about this. (of course, I may be misunderstanding what you are saying about strict ordering...)
other:
a: the nexus area implies that there is stuff to be unlocked on the flying donut (images on non-working linking pads), yet I can find nothing to unlock; not all red buttons in nexus area are activated yet it appears I am done with Iceworld
d2: all red buttons are successively activated by exploring logically ICEWORLD. And so the Space Station (donut) appears. Space Shuttle will transport the explorer to the Space Station
a: so you are saying that the nexus should activate all 10 linking pads (the 9 in the cluster and the single by itself)? if so, then there are some things I didn't finish yet (good to know!) (btw, the single linking pad shows an image from the end of Somewhere, so I would expect it would link me there, right?)
D2: back to relto then back to Iceworld and look at the red buttons…
a: I'm not sure what is supposed to have changed; all the buttons and linking books remain the same after linking away to Relto and back (specifically, one linking pad is not activated at all, two have pad images but blank linking books and the solitary linking pad still is inactive); perhaps you are talking about something that is supposed to happen only after the game is completed as you intended? it appears that I was able to reach the end goal without having completed everything as you intended, so this situation is simply confusing (I seem to be done but the Iceworld nexus doesn't look and act like I'm done). if I'm understanding the situation correctly, the only way I will be able to truly finish Iceworld will be to start all over again, which I'm not likely to do very soon.
a: unknowingly following Annabelle's footsteps, I was able to jump over the gate and access the yellow transport vehicle, which then (obligingly) flew right through the roof; I could get back off the transport the same way I got on, so it's not necessary to disable this "feature"; however, it's probably a good idea to disable flight if the roof hasn't yet been opened
d2: this way to the Space Shuttle should not be possible. It is my fault. I am not able to imagine what could try such brave explorers. The Roof must be opened and this is a condition to open the way to go down in the big room where the space Shuttle is parked waiting for you.
a: are you saying that I wasn't supposed to be able to access the basement right away? that was the first thing I could do once I got inside the first barrier, so I'm not sure I understand what you are saying here...
D2: precise step by step detailed actions you made to arrive to the button which starts the flight of the space shuttle.
a: I'm including several fraps videos showing how I accessed and left the transport (and flying through the roof); it turns out that I used a different method from Annabelle's):
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20transport%20jump%20in.mp4
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20transport%20jump%20out.mp4
http://www.allthingsuru.com/AllThingsUru/video/Iceworld%20transport%20roof%20bug.mp4