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Re: Updating Uru Official Thread (AKA MOULagain isn't dead y

PostPosted: Thu Sep 12, 2013 10:36 am
by cskid13
Sirius wrote:
Christopher wrote:code I wrote
The bugs are still related to the Python script ? Did you try the version I posted ? It's based on the one I did for DI (which appears to work fine), but reworked for MOUL. Might be it could solve some of these issues ?

I could look at it!

Re: Updating Uru Official Thread (AKA MOULagain isn't dead y

PostPosted: Sat Nov 30, 2013 3:03 pm
by cskid13
Seriously, this project can't die before it begins. Does anyone have the time and want to help?

Re: Updating Uru Official Thread (AKA MOULagain isn't dead y

PostPosted: Wed Dec 18, 2013 11:30 am
by cskid13
...Maybe MOULagain is dead. At least Gehn Shard isn't. Maybe I'll do what I can to make updates with the small amount of skills I have, and anyone can help if they want to and have the time.

Re: Updating Uru Official Thread (AKA MOULagain isn't dead y

PostPosted: Wed Dec 18, 2013 12:09 pm
by Deledrius
Patches are welcomed. :D

Re: Updating Uru Official Thread (AKA MOULagain isn't dead y

PostPosted: Fri Jan 17, 2014 11:52 am
by cskid13
I'm learning Python!