Dendwaler wrote:
Yes it is but......only in the beginning.
when you evolve it becomes harder and harder to master it.
Blender is the opposit.
It has a steep learncurve in the beginning , later all the new stuff is in its base the same as you Learned before.
So it will become easier on the long term. besides that, when you master both , then Blender will be the fastest to build In something, by far.
So for the long term i prefer Blender.
willsonjohn90 wrote:/ You have made me more confused now it looks I need to have deep knowledge of both and then go further...
Sirius wrote:I never used 3dsMax, but I can confirm working with Blender is quite fast once you're used to it. This is mainly because Blender uses a lot of shortcuts to switch tools, which is quicker than the interface.
In fact, most of the time I spend on making Ages is either getting PyPRP to export my materials correctly, or trying to understand AlcScript so it exports logic and puzzles correctly. So even though building meshes with Blender is fast, exporting the Age is less simple (in my case I sometimes have to spend hours to fix a single issue). Max is probably less of a headache, which means in the end both are good choices.
Maybe future versions of the plugin for Blender will make exporting easier, though.
Personally I prefer Blender since it's open source and I'm used to it, but I can understand it might not be very attractive to newcomers.
As for using a legal version of Max: since AFAIK there is no way to know if an Age is built using a legal or nonlegal version, I don't know if that's relevant to mention it. It's up to the artist to decide whether he is willing to afford the tool, and take the risk of having links to the Age removed by moderators.In my opinion, there is no "best" choice anyway, just pick whichever sounds better to you, and with perseverance you can build good Ages regardless of the tool.willsonjohn90 wrote:You have made me more confused now it looks I need to have deep knowledge of both and then go further...
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