I recently discovered my old Gateway laptop the back of my closet, and decided to click on the MO:UL launcher to see what would happen. It's all still there! And there are people! I haven't played since the cavern closed, although I did try to carry on for awhile. I was the original Grand Master of the Maintainer's guild, and I thought we could get a real partnership with the Writers going, but everyone's motivation dried up and I moved on.
Now it's six years later and I thought it might be fun to tool around in Uru and try to get all of my clothing rewards and Relto pages again. I'm starting from scratch. Someone in the cavern on my first night told me there was a list of activities posted on the GoW site, so here I am. I even remembered my old login for this forum.
So now I'd like to learn more about this shard business and how to get in on that. I'm not programmer, and never had any ambitions to create any worlds, however I did have a pretty extensive in-game storyline I was all set to run when the game ended and all of the explorers drifted away. I have some experience in this area. Maybe some of you remember "Jolatha's Journal" and "Turlikut's Dreams" released to the cavern by "Tricial Isaacson" who claimed to be from the original DRC research team? That was me. I have a major storyline designed for in-game play in the original cavern, which did not actually require any additional content at all, but could have included participation from all of the guilds. There were bad guys and secret D'ni technology, and all kinds of cool stuff. If anyone is interested, I would love to pass it on, in case it can still be implemented in some way. It had to do with the discovery of the D'ni Ink-Works and how a group of explorers was holding it hostage, preventing any of the Writers to complete their new ages. Contact me at firstname.lastname@example.org
if you are interested.
If anyone can direct me to the Idiot's Guide to MO:UL Shards, that would be great. Thanks.