by dendwaler » Tue Aug 15, 2017 11:29 am
Delidrius i agree and I do recognize that,.
But as a writer i want feedback around problems and i want to know how the age is received, because there has been hardly any testing before the release, besides my own testing. But after building you have become blind for some things or simply forget.
When there is a walkthrough right from the beginning, i would hear absolutely nothing, because instead of posting problems they immediately follow the walkthrough.
So the writer never get a chance to correct it.
Furthermore i want to discover what is ( too difficult) or to easy. What is liked and what is not.
Questions point me that out.
Feedback is absolute necessary, but hardly ever done, but the writes learns from it .
So i mean , real feedback after people played it instead of " thank you, its beautiful" before they played it.
Last week i got a pm with the question.
How many people can visit the cathedral at the same time before getting lag?
I had to answer, that i don' t know.
I do not even know how many people visited it, or how many have seen it.
That is pity.
But maybe now , more then a year later i will do write a walkthrough anyway.
And may be tell how many hints there are hidden but visible or hearable.
I really dont know or anyone noticed them.
That why a writer normaly not writes his own walkthrough.