Sirrius wrote:I'm not against visual scripting, but in most cases I wouldn't want to bother developing/integrating it (unless it's really fast and painless)
But for various reasons, I'm not even quite sure I'll keep using Unity later on.
Lehnah wrote:So, could this in theory extend out to make Uru even bigger? For example, have the tunnel Ti'ana found that leads from the surface to Decent added in and perhaps Tomanah located nearby? Maybe even incorporate stuff from the recently released early builds?
Aloys wrote:In theory we already have the tools, what we lack are people to use them. Or better, people who use them and *complete* projects. (last Age I published was years ago, more than I could admit )
Aloys wrote:Aww, bummer. I understand how it is hard working with a closed source engine though.
Sirius wrote:For real though. UPlasma also has a lot of potential IMHO, but until it's actually usable it's even less useful than Plasma's source code.
Sirius wrote:Aloys wrote:Aww, bummer. I understand how it is hard working with a closed source engine though.
It's not necessarily a bad thing, because now I know what I want to keep from Unity and what I want to throw out of the window. Especially since I used it for both programming and Age development.
Switching will be work, though. But I have no need to until I've found something that really feels better.
Deledrius wrote:No slight against your project and the topic of this thread, of course.
Deledrius wrote:Godot
Albanvs wrote:I have no clue on how this works. Would when you log on it would point to the Unity engine instead of UPlasma?
Albanvs wrote:Age creation is limited by an outdated engine
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