Glad you enjoy the look of it so far !
Tallonenx wrote:I remember when a certain someone got Ahnonay to run in unreal...
Yes, that was AndyLegate. He did a few other Ages too. He couldn't release anything as it was copyrighted by Cyan, but that really motivated me to work with non-Plasma engines afterwards.
I wasn't around then, but COBBS days must have been a fun time !
Tallonenx wrote:Im not one much for coding, but is there anything us neophytes can do to support the project?
Feedback, ideas, concepts and opinions are always useful.
So far, the project is just a glorified PRP viewer, but eventually I'd like it to be completely playable. However it won't be a perfect Uru clone either.
While the Ages themselves probably won't change much, things like gameplay and interfaces can be improved to make the game easier to use.
For instance, two of the most annoying things in Uru were scrolling through lists in the KI and having to hold down the right mouse button to look around in first person. Scrolling can now be done using the mouse wheel, and the right mouse button is now a toggle (like in Myst 3 and 4). You can still move using left-click, or WASD. So if there is something that bothers you in Uru, don't hesitate to speak about how it could be improved.
And then there are more complex questions, like in which Age to start (the Cleft or Relto), how should multiplayer be handled (most notably instancing - multiplayer will probably be LAN-only at start), how to handle third-person controls (I'm not really fond of how the game locks your camera), whether and how Myst V Ages should be available directly in Uru, etc.
Although originally not meant for this project, Tweek wrote a few interesting articles on the subject:Login interfaceInstancingCleft and Descent
(just to name a few)
I use those as inspiration and will try to get the better balance to fit everyone's taste. This will be the real improvement over Plasma, IMHO (this, and moddability).