Re: UPlasma development - Play Plasma from the Unity engine
Posted: Thu Sep 20, 2018 12:25 am
That's an opinion I don't hear often, but it's definitely valid. The few times it's discussed, people seem in favor of mass multiplayer with more public Ages and simplified instancing. But then it hasn't been discussed much, so any opinion on the matter is welcome.
The problem I see with LAN, is that IRL I've never ever met someone who plays Myst (aside from my siblings, who play very rarely and never even finished Uru). Let alone start an Uru LAN with them... I'm more of a loner but mass multiplayer is still cool to speak to other people (even though you might not know them) and sometime go exploring in groups.
Either way, an Uru MMO can be downscaled to a LAN - under the hood the networking is still mostly the same.
I've been reading about Unity and networking yesterday evening, and this is going to be hard regardless of whether it's LAN or MMO. Networking is a complex topic and I lack experience with it. I know it's doable, but I also know it's not something I can achieve until I have more experience with it. So for now I'm going to focus on single player.
Things like Gira shadows are just small fixes to the original visuals. When I was converting them by hand, I had even more impressive results
The problem I see with LAN, is that IRL I've never ever met someone who plays Myst (aside from my siblings, who play very rarely and never even finished Uru). Let alone start an Uru LAN with them... I'm more of a loner but mass multiplayer is still cool to speak to other people (even though you might not know them) and sometime go exploring in groups.
Either way, an Uru MMO can be downscaled to a LAN - under the hood the networking is still mostly the same.
I've been reading about Unity and networking yesterday evening, and this is going to be hard regardless of whether it's LAN or MMO. Networking is a complex topic and I lack experience with it. I know it's doable, but I also know it's not something I can achieve until I have more experience with it. So for now I'm going to focus on single player.
sarpedon2 wrote:I hope you keep going with this project, its always nice to see many of the ages I've become familiar with since 2003, get a bit of makeover.
Things like Gira shadows are just small fixes to the original visuals. When I was converting them by hand, I had even more impressive results